There is a TL;DR at the bottom
Several people on these forums have complained about destiny's lack of content or interesting content (which I agree there needs to be more, but I'm hooked anyway and enjoy the game) and I think there need to be some improvements to the game that would make it more, interesting to play;
[u]PATROL[/u]
We can all agree that patrols can be boring, mostly used to test out new guns and complete bounties. There isn't much hype to play partol, however I think a patrol world boss(es) would be awesome, and somewhat fits into the cannon of the universe.
I would like these to drop raid quality gear, have learnable mechanics and be very involved, with about 10-12 people necessary to kill them.
[u]CRUCIBLE[/u]
I just think crucible needs real objective gamemodes, like capture the flag, which could easily be a relic. Private matches would also be cool, but those I think might be coming in 1.2.2, but that might just be me overthinking.
[u]RAIDS[/u]
Insanity difficulty raids, with [u]new[/u] features;
-Extra boss at end for completing insanity
-Slightly better than hard mode rewards (bonus attack value or a new red background quality)
-Achivement
-A new mechanic on [u]every[/u] encounter that messes with original strategy (like Hobgoblins on the top platform on Templar)
Post any other ideas below, bumps and comments appreciated!
Thanks for reading!
TL;DR
I have "new" ideas that would make destiny's current activities more fun.
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Another idea for patrol I'd like to see are high level patrol zones that are in a constant state of "The enemy is moving against each other". They could call those zones "The Front", and it could rotate zones weekly on every planet. Maybe even add weekly modifiers too. Imagine huge numbers of high-level & yellow bar enemies (and vehicles) to the point where it's almost a suicide mission to set foot in there without a full fireteam. It would definitely spice things up when doing bounties, and give a more interesting glimmer farm option than running Exclusion Zone for the millionth time.