JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by TemporalCoyote: 4/21/2015 6:45:44 PM
421

WARNING - Archon Priest Strike Broken After Patch 1.1.2

So apparently Bungie tried to patch the Archon Priest Strike in 1.1.2 without telling anyone and did it poorly. You can no longer snipe from above the Vex Waves spawn half way through the strike at all without risk of breaking the whole strike. I had read that you couldn't use the highest rock anymore so I wasn't even that far away. I was sniping from where you shoot the 4 goblins right when you first enter the area. I made it to the second wave just fine and then everything de-spawned and I had to go re-engage the door. [b]After killing the first wave a second time nothing else spawned and I couldn't re-engage the door, I had to just go back to orbit.[/b] Just trying to make some other people aware so others don't have to waste their time like I did. After some more research a decent way around this is to just leave one enemy and run down there to kill it then sprint back up to the top. UPDATE: (Thanks beedel): "This is unintentional" per bungie: [url]https://twitter.com/bungie/status/590576802713706496[/url] Edit - added bold and attempted to clarify what is broken.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • This needs to be fixed. That was the one part of destiny I felt lived up to my expectations of pre-release. A hunter on a high hill sniping, Titan fighting in the mix, warlock in the middle taking care of things the Titan is missing, and reviving/supporting. With this addition, a small but of destiny dies.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon