I just got slapped by a level 30 dreg(Level 31 Hunter) and was one hit killed. I hit him first and expected him to die as I'm usually able to one hit melee dregs, but I only got his health down to 1/3. I'm usually careful about melee attacks with Lightswitch active, but wouldn't it be nice if [i]our[/i] melee attacks dealt more damage with this modifier active? Burns work both ways, so why not Lightswitch?
Edit: If you support this idea, then please create a thread on the same topic. Remember, the more threads there are like this, the more likely it is that Bungie will notice.
Edit #2: I can see how increased melee damage for players would make the nightfall easier if guardians could just go around and punch everything. But you still have to be careful. Imagine trying to melee a group of shanks or thrall with arc burn active. You wouldn't make it very far. So you still have to be careful and plan everything out.
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If we want true balance applied to both sides in the nightfall then there should be no revives for Guardians. Unless, of course, the enemy gets revives as well. I'd be down for mutual lightswitch if there were higher consequences for dying, such as no revive or at least a much longer revive. Perhaps, it would take two guardians to revive one? Just thinking of ways to increase the challenge since the nightfall is no longer difficult anymore. Pretty much all soloable at this point. Maybe have a 'hard mode' with the above settings?