I just got slapped by a level 30 dreg(Level 31 Hunter) and was one hit killed. I hit him first and expected him to die as I'm usually able to one hit melee dregs, but I only got his health down to 1/3. I'm usually careful about melee attacks with Lightswitch active, but wouldn't it be nice if [i]our[/i] melee attacks dealt more damage with this modifier active? Burns work both ways, so why not Lightswitch?
Edit: If you support this idea, then please create a thread on the same topic. Remember, the more threads there are like this, the more likely it is that Bungie will notice.
Edit #2: I can see how increased melee damage for players would make the nightfall easier if guardians could just go around and punch everything. But you still have to be careful. Imagine trying to melee a group of shanks or thrall with arc burn active. You wouldn't make it very far. So you still have to be careful and plan everything out.
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I had a close encounter with a vandal upon enter Sepiks' room on nightfall this evening. Thought I cleared all the adds on that side with my heavy. Lucked out with not getting meleed before I could *scorch* *glide* *fusion grenade* my way to safety. Lucky. Seriously: lightswitch is one of the modifiers that is strictly antiplayer. The burns go both ways, but lightswitch, angry, juggler just work against us and it's kind of lame.