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Destiny

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Edited by Boom Shalock: 4/8/2015 3:28:01 PM
247

The classes are unbalanced in PvP and Hunters are heavily OP (Proof inside!)

I always had the impression, the classes are not well balanced and therefore I went to destinytracker.com and did some research. I evaluated several Top-100 rank lists (score, K/D etc.) on their site across all platforms and statistically counted the occuring classes. This is the result as a distribution of classes among the Top 100 lists: [b]63% - Hunters 23% - Titans 14% - Warlocks[/b] This leaves two conclusions: 1. Good players play Hunters. 2. Hunters are the most powerful class concerning the Crucible. Personally I doubt 1, at least in with this numbers. Hunters are the most played class, but the distribution in pure played classes is somehow like 38:31:31 (H:T:W). How would you interpret these numbers? edit: It's typical for these forums, how you get attacked and flamed if you open hypothesis like this. Don't get me wrong, kids, I'm not calling for a nerf or anything. I just want to discuss the numbers. And I expect Bungie to do a decent retrospective in the classes balance! edit2: It's interesting to see, how nobody seems to care about this thread but the the Hunter fanboys, who solely come in to cry and tell me to stop crying and to stop to critic their beloved Hunter. This community is really immature and childish. edit3: A lot of people start to argue with class skills or player skills, but can we please reduce to the numbers I posted and you can try explaining them?

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  • Edited by Afawafa: 3/31/2015 8:25:25 AM
    It could simply be because hunters are probably the class that would allow players to snowball the best when on kill streaks, thus more skilled players who are easily capable of netting continuous kills benefit a lot from using hunter. Gunslinger's Trance and Chain of Woe allow hunters to have an even easier time getting a kill after going on a kill streak. The other classes possess no such mechanic. This doesn't necessarily mean that hunters are OP though. Chain of Woe and Gunslingers Trance would be almost useless for the majority of players that die before they can get successive kills for the abilities to kick in. I'll admit that the persistent nature of hunter supers makes them better for engaging multiple enemies that aren't grouped up closely, which seems to be the case most of the time, but their grenades and melee abilities are lacklustre. Again, the better players would be able to take advantage of the supers more as they'd build up their super faster with their constant kills. The average player would end up with inferior melee abilities and grenades for most of the match and occasionally getting the chance to use their super. Also, Hunters' stat boosting perks are skewed towards agility, which is actually one of the most useless stats for a hunter. Or for any class in general due to the extremely small boosts.

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