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#feedback

Edited by Marold57: 4/8/2015 10:36:25 PM
5

Higher Level areas for Patrol

Yes. Level areas.

121

No level areas.

10

Don't care.

13

Higher Level areas. Areas where one encounters only opponent with a certain level. On all the planets there should be an area with enemies on for the highest level. Opponents level should increase continuously, so on the one penetrates the area. Example: Level: 1-5, 5-10, 10-15 ... 30-32 Especially useful for patrol missions at higher levels. And the replay value known areas. Write in the comments what you think. [b][u]Edit1[/u][/b]: The experience garnered in effecting opponents would have to be adjusted. For example a level 2 vandal gives 20 exp and a level 20 Vandal gives 20 exp. A level 2 Major Vandal gives 55 exp and a level 20 Major Vandal gives 55 exp. @Gearhead31 [b][u]Edit2[/u][/b]: A change in the loot system would provide for level areas a broader sense. In addition to the higher level of difficulty. Enemys with higher levels drop better loot. The level of the loot is adapted to the level of the opponents. A change in the EP system (experience) is no longer necessary. ___________________________________________ [b]Survey for OpenPvP:[/b] https://www.bungie.net/de/Forum/Post/112704163/0/0 [b]Survey for RAID Matchmaking with roles[/b]: https://www.bungie.net/de/Forum/Post/112458679/0/0

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  • Level doesn't matter. That is why killing a level 2 dreg takes almost as long as a level 20 dreg All enemies give the same exp amount no matter what level. The only times enemies give higher exp depends on the enemy rank. For example a level 2 vandal gives 20 exp and a level 20 Vandal gives 20 exp. A level 2 Major Vandal gives 55 exp and a level 20 Major Vandal gives 55 exp. All enemies give the same exp in order for high level players to help lower level friends without worrying about wasting time not getting enough exp.

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