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3/28/2015 9:37:26 PM
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Weapon Ideas Primary Weapons: [spoiler]Name: Lost Cause Type: Exotic Auto Rifle Description: "Not all things are worth fighting for." Design: A sleek, black Auto Rifle. Initial Upgrades: Persistence, damage upgrade, tree: Quick Draw, Field Scout, Single Point Sling Exotic Upgrade: Lost Cause: Some (33%) ammo is regained when switching targets without killing first target. (i.e. Giving up on one target regenerates some of the ammo you lost fighting it) Name: Short Temper Type: Exotic Handcannon Description: "Patience is a virtue. I hate virtues." Design: A bloodstained Handcannon. Initial Upgrades: Outlaw, damage upgrade, tree: Lightweight, Single Point Sling, Skip Rounds Exotic Upgrade: Short Temper: All shots fired deal significantly more damage when player's life is at or below 50%. Name: Blind Rage Type: Exotic Scout Rifle Description: "Anger is powerful." Design: A white Scout Rifle. Initial Upgrades: Lick in the Chamber, damage upgrade, tree: Field Scout, Send It, Armor Piercing Rounds Exotic Upgrade: Blind Rage: All shots deal significantly more damage when hip fired. Name: Burst Cannon Type: Exotic Pulse Rifle Description: "The only Pulse Rifle you'll ever use." Design: A large, bulky Pulse Rifle. Initial Upgrades: Secret Round, damage upgrade, tree: Hand Loaded, Hammer Forged, Snapshot Exotic Upgrade: "Burst" Fire: Bursts split into three separate bursts.[/spoiler] Special Weapons: [spoiler]Name: X-9 Prototype Type: Exotic Shotgun Description: "Warning: Ammo count exceeds possible range." Design: A black and light-blue Shotgun. Initial Upgrades: Cascade, damage upgrade, tree: Quick Draw, Snapshot, Explosive Rounds Exotic Upgrade: Wrong Mag: Magazine is the size of a machine gun magazine. Name: Energy Compiler Type: Exotic Fusion Rifle Description: "Sometimes one type of energy just won't do." Design: A black Fusion Rifle with white energy rays. Initial Upgrades: Outlaw, damage upgrade, tree: Accelerated Coils, Hammer Forged, Armor Piercing Rounds Exotic Upgrade: Energy Compiler: This weapon deals all three damage types. Name: Shortsighted Type: Exotic Sniper Rifle Description: "Can't afford corrective lenses." Design: A gunmetal Sniper without a scope. Initial Upgrades: Unflinching, damage upgrade, tree: Explosive Rounds, Armor Piercing Rounds, Custom Optics Exotic Upgrade: Shortsighted: Weapon is more accurate and deals more damage at a close range than usual.[/spoiler] Heavy Weapons: [spoiler]Name: Slow but Steady Type: Exotic Machine Gun Description: "…wins the race." Design: A dark green Machine Gun. Initial Upgrades: Outlaw, damage upgrade, tree: Explosive Rounds, Field Scout, Quick Draw Exotic Upgrade: Slow but Steady: Weapon fires in semi-auto mode, but has higher accuracy, range, reload, and impact. Name: Firework Launcher Type: Exotic Rocket Launcher Description: "Ohhh…Ahhh." Design: A colorful Rocket Launcher. Initial Upgrades: Tripod, damage upgrade, tree: Fitted Stock, Heavy Payload, Javelin Exotic Upgrade: Fireworks: Rockets split into many smaller tracking projectiles.[/spoiler]
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