its actually pretty accurate. it's probably a 10/10 for the casual kid who likes seeing that exotic drop for doing nothing once in a while. more of a 7/10 for everyone expecting a really vast world that you can explore and keeps you engaged for hundreds of hours. the strikes are boring and rehashed versions of defeating waves and killing a bullet sponge boss, bounties are all the same, pve raiding is mostly broken and cheesy, pvp has no competitive game play balance matchmaking (like level 2 matched vs 32's? come on), private games, and even the customization is lacking. everyone has the same look, the same gear, plays the same way. for a 2014 game, you'd have to think that at LEAST some of this stuff would be there. you have to know, as a designer, by now, that people want uniqueness, complexity, an enormous amount of adventure in a massive world. i'm not even going to get into the story.
but nope. everything is so scaled and dumbed down it's like a slap in the face to people who were expecting a better baseline. yuo can sparrow across one of the four planets in about 5 minutes. see everything there is to see on every planet in a good 30 minutes, and you can play all of the pve content in about 10 hours. 20 if you're really, really slow. 20ish story missions, 7ish strikes, 2 raids. done. you just beat destiny. now repeat every week, indefinitely, because games. remember when world of warcraft FIRST came out? 2004. vanilla wow. how long would it have taken you to do every quest and every dungeon in the game? good god. there was like 50 dungeons. several per level. starting at level 10. all had different stories, mechanics, bosses. then you hit level 20 and its like crap which zone do i go to, there's too much content for me. too much to choose from. destiny, 10 years later, is the dead opposite. OH GOD I GOTTA DO THIS FOR THE 200th TIME. GREAT. ALL IN THE NAME OF ROLLING THE DICE FOR LOOT.
it's really upsetting. unless, you play games for like 5 hours a week. then its probably perfect. the rest of us want more.
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