I think the AR's need a close range buff at least. They should dominate close to mid-range, and the shotties need to be nefred to only close range.
The damage drop-off distance of the AR's was nerfed too much.
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[quote]I think the AR's need a close range buff at least. They should dominate close to mid-range, and the shotties need to be nefred to only close range. The damage drop-off distance of the AR's was nerfed too much.[/quote] Just curious, but where does that leave Hand Cannons and Shotguns? I'm trying to follow the logic of having ARs "dominate at close" range. Makes little sense in general.
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So AR's should dominate at close to mid range if a player has good aim and keep the bullet hose on target. The HC's should be dominate at close range with higher movement for player being a smaller weapon. So if a player can aim and kite very well with a HC, they should win a 1v1 up close against an AR users. However, if player using an AR can put most of their hits on target regardless of all the dodging around a player with a HC does, the AR user should win because of volume of hits landed the quickest. Does that make sense? Shotties should be nerfed to even a closer range than what's currently happening with the range perks "glitch". I feel like most players use shotties with their eyes close and very little effort in aiming.
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Besides Hammer forged and rangefinder builds, shotguns are in a good place right now. AR's need their nerf removed, everything else can stay as is.
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I agree. The idea is to keep this thread going so Bungie can see our thoughts.