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3/12/2015 11:05:04 AM
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Kill times for weapons on average should look like this: (They already look like this, except Pulse Rifles appear to be extremely low, around .7 seconds, and Auto Rifles are around 1.05 seconds. This should be adjusted. HOWEVER, I am not sure about the Pulse Rifles because the data on their TTKs is not complete) Fastest average handcannon TTK: .7 seconds Fastest average Scout Rifle TTK: .8 seconds Fastest average Pulse Rifle TTK: .9 seconds Fastest average Auto Rifle TTK: .95 seconds This is just what I think that average should be, Exotics usually have a faster kill time than the average. Right now, the average Auto Rifle TTK is about 1.05 seconds. By making the average to .95, the damage would be increased slightly, but not to where they were. For example, SUROS is doing 31-32 and prepatch was doing about 37. To make the kill time more fair, the damage should be about 33-34 per headshot (depending on ballistics). This might still seem low, but 34 per headshot is a 6-shot kill (what it was pre-patch) on all classes, while 33 per headshot is a 6 shot kill on Hunters only and 7 on Titans and Warlocks with high armor. So, I think the best way to achieve this would be a couple more rebalances. In their current state, Auto rifles are too weak. I think their damage should be BUFFED by about 5-6%. This would only add about 1-2 points of damage on high impact Autos, but wouldn't affect low impact much at all, but it would make them more balanced because right now they are too weak. If Pulse Rifles really have an average TTK of about .7 seconds, I think they should get a nerf of about 2-3% damage. Again, this would only take off about 1 point of damage, and would affect high impact more than low impact.
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