85% think that Auto's need a buff, bungie hasn't acknowledged thousands of people. I'm doing what I can to keep up this thread.
THIS IS MORE PVE GEARED THAN ANYTHING ELSE BUFF NON GUARDIAN DAMAGE
[i][b]85% think Bungie messed up[/b][/i]
A Great Video Explaining the Negative Effects brought on by 1.1.1:
http://youtu.be/GMQ_f4NoNVc
Auto's will always be the most popular, people are familiar with them. That's how it goes.
It's not fair you ruin these weapons and make them unenjoyable just because they are popular.
Scouts will become next most popular then you'll nerf those. It's not right.
[b][u]Edit:[/u][/b] I believe pretty strongly in this, I love my Suros, Hardlight and Monte Carlo, sadly they don't live up to there names. Please bump if you agree, I want to have a shot at change (=
A thread in feedback as well
https://www.bungie.net/en/Forum/Post/105281905/0/0/1
Proving Bungie's Lie about 2.5%
https://www.bungie.net/en/Forum/Post/104621102/0/0
Another Large Group of People Wanting this Changed
https://www.bungie.net/en/Forum/Post/104799664/0/0
https://www.bungie.net/en/Forum/Post/99656519/0/0
[b]Edit:[/b]
Option 1: [b]10,008[/b]
Option 2: [u]1602[/u]
Option 3: [i]2081[/i]
Over 10,000 votes requesting a buff. Lets go Bungie!
[b][i]Major Edit:[/i][/b] Appears some are too lazy to actually look at the thread showing the amount of nerf each weapon received, so I will post here, know that these are not my results but another supporter in the community.
Actual % of Nerf
Suros Regime: 14% (Impact Rating: 28)
HardLight: 6-9% dependent on first tree attachments (Impact Rating: 9)
Abyss Defiant: 6.3% (Impact Rating 8)
Monte Carlo: 6.3% (Impact Rating 8)
This is far off the "2.5%" released by Bungievision.
[b]Edit:[/b] Greatly appreciating all the support, this is the only way to get Bungie's attention and get our Auto's back! I'd like to invite any Bungie admin/mod/ninja/Deej to pass this on to devs. Need you guys.
Edited title to sound more professional.
[b]Please write bump, amount of replies has a direct correlation to Bungie paying attention[/b].
[b][i][u]4 out of 5 people agree Auto's need a buff[/u][/i][/b]
[b][i][u]10,000/11,500 people believe that Auto's need a buff, where is Bungie?[/u][/i][/b]
[b][i][u]85% of voters believe that Auto's need a buff, I'm suggesting a rehash of "WakeUpSony which took fire on Twitter, with "WakeUpBungie".[/u][/i][/b]
First WakeUpBungie thread located in Feedback:
https://www.bungie.net/en/Forum/Post/105493526/0/0
Another WakeUpBungie thread:
https://www.bungie.net/en/Forum/Post/105508546/0/0
For people wanting to link the thread:
https://www.bungie.net/en/Forum/Post/105279649/0/0
Over 10,000 believe auto's need a buff, we aren't going anywhere Bungie, can't just hope it goes away!
[b][u]One in Eight Believe that the 1.1.1 patch placed Auto Rifles in the right spot! 13% WakeUpBungie![/u][/b]
[b][i][u]Special thanks to BrandenBjonzn for bumping this post constantly and keeping it alive.[/u][/i][/b]
[b][i][u]We've officially hit the 10k vote mark, and Bungie is yet to say a thing. Perhaps 20k will do it.[/u][/i][/b]
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First off, your math is a failure. It was an average of 2.5% depending on impact, how much did Nechrochasm get nerfed? How about Silimar's wrath? Since the patch I've played a decent amount with auto rifles, I upgraded my old monte carlo at Xur and have it almost totally leveled. It's fine, the range feels reasonable, the time to kill is on par especially when considering ease of use. Sadly your poll is invalid and while it's good to be passionate, you've gone to the point of not thinking evenly about this. Why is it invalid? For the same reason almost all polls are invalid. Most people who don't main an auto won't vote or their vote will be meaningless because they don't have enough experience or they just don't care, anyone who mains an auto is biased to have them as strong as possible. There will likely always be more auto users than any other gun type because they are easy, familiar and offer a way to change up play style. But the numbers indicated more than just that, they were still too good. They were the most viable option across all encounter ranges. You can't solve it by just giving a buff to everything because then everything is too strong, they have to bring everything to a median for DPS/TTK and make sure they fit the role they are designed for via stability/range. Try using all 4 weapon types at their intended ranges to run through some heroic stories, I know your heavily biased but you should be able to notice that autos don't fall behind unless you try to use them at range. It's just that you can't use them like a scout (for both range and damage) anymore and be as effective as a scout rifle.