In a game that only buffs upwards, all rockets would deal gally dmg
All snipers woukd have 32 impact to match bh
Somewhere along the line rofs would have to be the same but dif impacts
Change was needed, high change ar back vote just shows how many ppl were attached to something that outclassed everything
Ars shouldnt do a scouts job for example.
Take on the challenge ppl, guns being balanced been there will be cituations where your like damn glad i brought my scout, and my ar let me charge them minotaurs
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Why shouldn't there be overlap between weapon types? Personally the high rate of fire scouts and low-medium fire rate autos are my favorite guns to use, and allowing each type to have outliers that bridge the gap to a different weapon type only gives players more fun and more options. I think the high fire rate ars should have way more impact, slightly smaller magazines, and recoil bad enough to make long distance engagements have long TTKs just because of accuracy, while making them close range chainsaws.