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#feedback

Edited by Hettar393899: 2/24/2015 12:04:21 PM
27

Weapon Balance and the latest foolishness. I mean patch.

"Re-balancing". Fancy way of saying "we made all these multiplayer maps so small there's no reason for anyone to bother with a rifle, so we're going to screw everyone that isn't a sniper rifle obsessed douche, by fu*king up whats working fine, so people go into the pigeon holes we want.". Fu*k you Whoever had this asinine idea. Fu*k you hard. Edit: For everyone that refuses to read the patch notes and thread before commenting and wants to just jump in 20 comments later and whine I dont include all the "facts" with each post here's 3 for general consumption. 1) What if I told you Melee and Supers make up 25% of the kills? 2) Auto Rifles account for nearly 2x as many kills as all other primary weapons... combined. And almost 4x as many as Hand Cannons. 3) Shotguns account for more kills than all Heavy Weapons combined. Tell me again how Hand cannons and fusion rifles are breaking things. Or, don't. NOT sounding like a fool is always allowed. :D

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  • Just to clarify, since I keep having to re-re-re-explain: The problem isn't that this or that weapon is too powerful, or has too much range. The problem, is that the maps are small. So if you use a weapon that they designed to have a range x you can hit pretty much anything on that map. Now, x is reached by some hand cannons(IF you have the option to and utilize a perk) the non-bullet hose AR's, sniper scout and pulse rifles. This leads to nobody being able to really justify using pulse rifles or scout rifles. Not versatile enough, or lacking stopping power depending on which. It also leads to people that want to camp out with a sniper getting owned. Bungie wants to increase the variance of weapons one may encounter. That in and of itself is a good thing, fine. However, the proper way to do that isn't make entire classes of weapons less effective so people will bother to look at other classes. Put maps in playlists where they'll be tactically viable! Buffing a weapon or class of weapon that they've underdeveloped would be one thing. But to instead force everyone to adopt new weapons to achieve the same effects due to shortsighted map design is lazy game management that appeals to the worst of a player base and punishes the rest.

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