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#feedback

Edited by Hettar393899: 2/24/2015 12:04:21 PM
27

Weapon Balance and the latest foolishness. I mean patch.

"Re-balancing". Fancy way of saying "we made all these multiplayer maps so small there's no reason for anyone to bother with a rifle, so we're going to screw everyone that isn't a sniper rifle obsessed douche, by fu*king up whats working fine, so people go into the pigeon holes we want.". Fu*k you Whoever had this asinine idea. Fu*k you hard. Edit: For everyone that refuses to read the patch notes and thread before commenting and wants to just jump in 20 comments later and whine I dont include all the "facts" with each post here's 3 for general consumption. 1) What if I told you Melee and Supers make up 25% of the kills? 2) Auto Rifles account for nearly 2x as many kills as all other primary weapons... combined. And almost 4x as many as Hand Cannons. 3) Shotguns account for more kills than all Heavy Weapons combined. Tell me again how Hand cannons and fusion rifles are breaking things. Or, don't. NOT sounding like a fool is always allowed. :D

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  • Edited by Hopeinmo: 2/21/2015 1:10:08 AM
    Your post confused me, especially when I try to compare it to your replies in this thread, all I will say, is that, I agree with some things they are doing, but definitely not all, (they need to add some proper large maps, I have played maybe... 2 maps where a sniper rifle actually has a proper place that I have noticed, even so, the ridiculous glare mechanic (first multiplayer with glare sniper I've played) doesn't help. I think most of my frustrations with weapons in multiplayer is that there are no maps to truly compliment mid and long range weapons effectively.) My opinion on how weapons should be for range (primaries) is HROF Auto Rifle Hand Cannon LROF Auto Rifle Pulse Rifle Scout Rifle I think (even if others think its a crap idea) we need 1 sandbox arena/firing range, where players can get better feel and knowledge over their weapons, because so far, as far as weapon mechanics go, I think a lot of what bungie has right now, are not functioning properly compared to other weapon classes. (I need to try bad juju with its perk, make taking out a group of guardians less terrifying, even more so if they line up, that ammo perk ^^ since replenishes magazine with each kill with a damage boost in case anyone is wondering)

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