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#feedback

Edited by Hettar393899: 2/24/2015 12:04:21 PM
27

Weapon Balance and the latest foolishness. I mean patch.

"Re-balancing". Fancy way of saying "we made all these multiplayer maps so small there's no reason for anyone to bother with a rifle, so we're going to screw everyone that isn't a sniper rifle obsessed douche, by fu*king up whats working fine, so people go into the pigeon holes we want.". Fu*k you Whoever had this asinine idea. Fu*k you hard. Edit: For everyone that refuses to read the patch notes and thread before commenting and wants to just jump in 20 comments later and whine I dont include all the "facts" with each post here's 3 for general consumption. 1) What if I told you Melee and Supers make up 25% of the kills? 2) Auto Rifles account for nearly 2x as many kills as all other primary weapons... combined. And almost 4x as many as Hand Cannons. 3) Shotguns account for more kills than all Heavy Weapons combined. Tell me again how Hand cannons and fusion rifles are breaking things. Or, don't. NOT sounding like a fool is always allowed. :D

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  • Edited by RaveOfNightmare: 2/20/2015 6:48:07 PM
    Shotguns in this game already have practically 0 range, they need more, not less. Shotguns in this game are more like an impact hammer than a real shotgun, in that to get the full damage you have to put the muzzle in contact with the target. Even the shortest ranged shotguns in reality have effective ranges of over 10ft, the longer ranged ones being effective out past 25-35ft.

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