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Destiny

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Edited by urChild support (Timelost): 2/19/2015 4:36:38 AM
331

post your iron banner rage here!

so i start, i hate it when my idiot teammates take A on blindwatch, when we have fully establish B&C.why the -blam!- do you guys do this? tactically speaking, THERE IS NO ADVANTAGES TO A FLAG!!! it is in all purposes, a trap zone for teams that have C zone and a motivation for the A team zone to get C.i don't understand how you guys don't understand this. \ post your rage here! edit. did not expect for this thread to get this popular, keep them coming.

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  • Edited by Shadow_Legion: 2/19/2015 5:20:20 AM
    Know what? I'm tired of blaming the people who play stupidly In control. How about instead we look at the reason why these people are playing stupidly? 1. The name "control" doesn't tell the player enough about how the mode should be played. Control makes it sound like the objective isn't kills but taking control areas as in any king of the hill variant. But control is a team death match variant not king of the hill. The fix: put the words team death match variant as a subtitle of control in the crucible menu so players know the game type is about kills. 2. Bad map design/layout. The fact that these maps have bad spawns for a team game is sad and at least 50% of the problem with control. The fix: give us some symmetrical maps or at least symmetrical objective layouts. 3. Flipping the spawns in control is far too easy. Unless you have someone specifically anchoring for the team just one person stepping on the spawn point flags can cause the spawn to flip. Couple this together with the good spawn bad spawn point issue and everything just gets worse; which lead to threads like this one. The fix: don't let spawns flip until the flag is neutralized. Tldr Bungie needs to do a lot of work to make control easier for players to understand without having to look up tips outside of the game. Or you know they could always just make a mandatory unskippable tutorial cutscene that taught people the basics.

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