Wolfenstein, along with every other single-player only game, is measured on the merits of its story and experience.
Online multiplayer games, which are reliant on maintaining an audience, are measured by their ability to keep their audience engaged.
Destiny's notable for its hype, concept, middling critical reception, dedicated fanbase, Bungie's odd approach to fixing things, and its addictive structure.
That's why no one can stop talking about it. It's a fascinating gaming artifact, and inside of the game we got, it's relatively easy to see a much better game, yet folks keep grinding because he game's structure demands it to progress.
There are a lot of factors, so comparing an online, live game to a canned solo experience doesn't make much sense.
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