You missed the point of the analogy. You know your meal should be delicious and satisfying both times. Instead, the chef superficially increases how long you'll be eating for while taking away one of the things that made it taste so good. They then congratulate themselves for their ingenuity.
My main issue is that it wasn't difficult because there were new and surprising mechanics, but difficult because they took away a mechanic and relied on a 30% damage decrease to enemies and a 30% damage increase to players to provide the difficulty. Oh, and a wizard.
There's your garnish.
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