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Edited by Hidefininja: 2/11/2015 3:39:42 AM
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I think it's worth noting that he said he doesn't feel the drive to work hard raid because it's the normal raid, with an induced artificial difficulty due to raising the enemy level cap above the player cap. Not only did they not introduce any new mechanics, but they [i]removed mechanics.[/i] It's like eating a delicious steak dinner with a paired glass of wine, and looking forward to the next one, only to be served a steak that is overcooked, with no wine. And when you look at the chef, they say, "Don't worry, the steak is tougher now. It'll be harder to eat it, and it'll take longer too!" I've not even stepped foot into hard Crota. I don't see the point. I play games for new and cool mechanics, not to repeat the same activity, but with fewer things going on.
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  • It's not like eating steak at all. The hard raid is supposed to be tougher. Steak isn't. Yes the level thing was lazy design. But normal was way too easy, it would have also been a mistake if hard mode wasn't hard, artificially or otherwise.

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  • You missed the point of the analogy. You know your meal should be delicious and satisfying both times. Instead, the chef superficially increases how long you'll be eating for while taking away one of the things that made it taste so good. They then congratulate themselves for their ingenuity. My main issue is that it wasn't difficult because there were new and surprising mechanics, but difficult because they took away a mechanic and relied on a 30% damage decrease to enemies and a 30% damage increase to players to provide the difficulty. Oh, and a wizard. There's your garnish.

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