Since no stat should be worthless in pvp, even if it's like how melee or grenade will just help "clean up" a target after so many shots, swap the pvp damage bonus for accuracy, stability, and/ or aim assist. It will benefit all weapons and no one is killing faster. People will have the option to invest in it further just to increase consistency, which more than a few probably won't do if they feel they're performing just fine as they are.
As for Overclocked Heatsink, change it to work like Phase Magazine did, a perk only 1 weapon in the game had, an SMG called Stochastic Variable. PM reduced the ROF from 900 to 600 while adjusting the damage to match and maintaining the lightweight frame bonus. Now whether it's a 33% ROF reduction or simply lowering the ROF one archetype down, I don't know because 720/750 smgs didn't exist when it was introduced and when it was reprised, the weapon sucked (I think smgs in general sucked at the time). In PvE though would need a greater buff to compensate.
Trades ttk for consistency to keep the weapon stat actually worth investing in because few to no players would care if it was aerial effectiveness instead, I feel more players would complain if it buffed ammo generation due to the increased frequency of OHKs, so I feel it's best for the weapon stat to buff stability, aim assist, and/ or accuracy.
As for Overclocked Heatsink, depending on which ROF/ damage adjustment it is, will either create new archetypes since weapons like Zealous Ideal would be firing as slow as 300rpm or less or it will simply let players swap to the next one down because they might like 720smgs more than 900s in the case of Fast Talker.
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1 ReplyAnother way to go without drastically affecting rof is to increase the stat penalty of overclocked heatsink, let it generate more heat per shot and take longer to vent. Treat it like when any adaptive or rapid-fire fusion NEEDED liquid coils to even secure a kill in pvp