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Destiny 2

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11/9/2026 6:57:01 PM
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Comp and Trials, how to bring it back.

Add SBMM that actually works, Adepts shouldn’t be going against Gold in Comp which shows how severely minimal SBMM is in this game’s competitive modes. Severely reduce the amount of loot you get for a loss, you shouldn’t get rewarded as much for losing as you do for winning. That’s why you’re getting so many people on Comp and Trials that either don’t try or don’t have a clue what they’re doing; rewards for losing and winning are identical. I don’t even care about the meta, sick and tired of going against people in higher Elo while being stuck with people that could be outperformed by the robots guarding the tower. Makes it an insufferable experience when people want to stick to a loser mentality, if you do something competitive and you don’t do it to win, that’s a sad way to live in any capacity, video game or IRL. My thoughts on the matter.
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  • The Playlists should only reward cosmetics and titles. If you want these Playlist to be actual competitive modes, you remove any incentive there is to "throw/cheat" the match for rewards. Any true competitive atmosphere, the WIN is the reward. Just my thoughts!!

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    • With your suggestions, more SBMM and fewer rewards for losses... then I would just go in and lose 30 games in a row to go down in skill, then win 30 for the rewards. The poor SBMM is mostly due to population and trying to get you a match after expanding the skill bracket. With more stringent SBMM, you may not find any matches and get error codes constantly that there is no matches.

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      • Edited by Griever: 11/10/2026 6:19:16 PM
        Making them worse than they already are is the solution? Comp rarely gives competitive rewards as is unless you count ciphers which by the name alone "CRUCIBLE" ciphers shouldn't require comp to obtain. And trials has only been getting worse for years. And none of this is accounting for the ever present cheaters, tryhards who are indistinguishable from cheaters with how they aim and move (especially on controller/ console), or how Bungie keeps enabling the wrong settings in pvp matchmaking like how they accidentally turned on lobby balancing for weeks at a time several seasons in a row in trials. Address the problems first, then the quantity/ quality of rewards no one is complaining about outside of vanguard ops due to how slow that feels to rank up

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        • Destiny is not a competitive PvP game... It was never meant to be... And never will be... Destiny's PvP is an arcade side mode with trials and banner just being a themed events... With comp for the try hards... Without servers... And higher pop... Separate sandbox... And a lot of balance tuning... It would change the game too much... It's the un serious nature of destiny that draws many players to the game... It's extremely unlikely that destiny will ever be serious PvP shooter... After over 10 years and no tournaments... Destiny is no more a "pro" shooter than goldeneye was... There's just not enough demand or infrastructure for it... Post...

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          • Ranked based will always work best for comp… Trials will only work if it’s the tournament style it’s supposed to be… Both only work when rewards matter and aren’t watered down for all the potatoes mad that they suck at a video game…

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            • Your suggestions are concrete and would definitely put the game in a better place, but it's not the right time. The most urgent issue is the number of players, so ANY change Bungie makes should be aimed at getting MORE people to play, not restricting or limiting anything in anyway. I totally agree that Comp and Trials should be "aspirational end-game content" but the reality is we need players back in here. Remember that one amazing weekend when they brought Trials back, and everybody played, and the loot was good? When populations go up THEN they have the freedom to make changes and tweaks, but not right now. Make things casual-friendly, then ramp it up.

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            • Do you realize that reducing the rewards for losing will only discourage even more players from participating? You're also a couple of years too late with this approach. The Destiny 2 PvP population has already declined significantly. The last thing the game needs is another reason for players to stop playing. Nobody wants to wait 10 minutes for matchmaking, only to end up in an unbalanced 2v3 match. And let's not forget the technical limitations: Destiny 2 uses peer-to-peer networking, which brings inherent issues such as frequent desyncs, inconsistent hit registration, lag compensation, and latency differences between players. Destiny 2 PvP can never offer a truly competitive ranked experience under these conditions. Without dedicated servers, you simply cannot guarantee the consistency, fairness, and competitive integrity that a proper ranked mode requires. You can't expect players to take ranked PvP seriously when the underlying infrastructure cannot reliably support it.

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              • For me the most annoying thing at Comp is the amount of points you loose per loss. It is really hard to climb up and I get that, but it should not be like this that you win 5 games and barely move up and then loose 2 and you go down more than you gained.

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                • More people would play comp if the mode actually dropped comp gear, and the more people playing would mean faster matches and reduced likelihood of the guardian search expanding to bring in guardians from higher ranks in order to fill the lobby, so better matches overall. When you look at the mode in the director, the bonus drops and the bonus focus for comp are always standard crucible gear, this should not be the case, they should be comp gear.

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                  • All the energy should be on d3 and new improved modes.

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                    • Dig the idea to reduce loss loot, I think quitters should also get loot penalties in the next match they join. In addition, the problem also is PvP player population is nowhere near the capacity to truly have “fair” matches be it comparable play time between players or skill. Just not enough sadly

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                      • It's bad enough that people opening FTF and demanding money to play or they kick you. Now you want to get rid of rewards? Who raised you?

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                        • Low population makes it difficult to match by rank. That’s why you get adepts vs golds.

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