I had a thought after seeing some posts calling for weapons stat to be disabled in pvp.
Would it be better for crucible population if things were toned down a bit? I love the chaos and play around it, but many players are leaving as they feel its too much. Should most damage perks be tweaked to be more about ttk forgiveness instead of ttk shifts? Then if you invest in damage boosts through stats and mods you can still achieve the ttk shifts.
The same can be done to make ability spam feel less crazy, where healing and damage is decreased unless you invest in the relevant stat.
What does everyone else think? Trying to think of some good feedback that people can ask for other than disable an entire stat like Ive seen a lot lately, which will just move problems to abilities like before.
One thing I think most agree on is artifact being disabled.
Sorry post is long.
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#destiny2
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3 Replies1. Handle lag, because some matches are unplayable sometimes. 2. Handle cheaters and devices users. 3. Start discussing how to improve PvP.
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1 ReplyI think PvP is actually in a pretty good spot right now. Sure, 6v6 is full of chaos, but 3v3 feels way more balanced. Since the game is round-based, there are clear moments when everyone's abilities are on cooldown. That forces a lot more actual primary gunplay instead of constant ability spam. Compared to other shooters where the TTK is so fast that you get one-shot before you can even react, Destiny 2 actually gives you room to survive and play around mistakes. That extra survivability makes the game much more fun, and honestly, the general chaos is just part of Destiny's identity. Obviously, broken stuff is a completely different story. We shouldn't have weapon and armor perk combos that let someone one-shot three people back-to-back out of nowhere, nor should any weapon be able to consistently 2-tap and out-DPS literally everything else in the game. But overall, the baseline balance feels fine.
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By and large damage perks are fine. The weapon stat is broken. So are many abilities.
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1 ReplyStandard crucible/comp: no class abilities or supers outside grenade, melee, jump. No exotic perks armor/weapon Trials: Same as before but no grenades and only unpowered melee and standard jump. Iron Banner: no restrictions, absolute mayhem. All abilities and perks active. Makes standard crucible more balanced across all classes. Trials more pure test of guns skill and map knowledge (great for Esport) Iron Banner becomes the PvP power fantasy. If implemented through existing modifier system, itd be a seamless way to balance weapons for PvP and PvE seperatley.
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5 RepliesI honestly don’t see myself making it to 2028 if Bungie doesn’t disable weapon stats in PvP and introduce a blanket ability nerf of around 50%. Destiny used to be a game built around gunplay, with abilities as an additional layer. Over time, Bungie has shifted towards an ability-focused sandbox, and PvP has suffered as a result. We’ve also fallen into a cycle of PvE content releases followed by a year of fixing PvP, only to repeat the same process. The current sandbox feels like an all-out war of abilities and constant TTK shifts. It’s unpredictable and, frankly, boring. I’m an above-average player with no problem reaching max rank in Competitive or going Flawless. Yet even I struggle to enjoy the current state of PvP. My Trials KD can be almost double my normal KD in the weekly featured playlist, but that doesn’t make it more enjoyable. So, am I having fun, and will I keep playing? No. I’m increasingly drawn to other PvP games because they offer more room for skill expression. If Destiny’s TTK is going to resemble Call of Duty’s, I’d rather just play Call of Duty, especially when its developers still seem to care about PvP. Bungie let that go a long time ago. Weapon stats may ultimately be the reason I walk away from Destiny.
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3 RepliesJust started playing again after several years. Played a lot of PVP back in the forsaken era when non of these stats existed - I hated the weapon stat at first, but as I've played more I've gotten to enjoy it as I think it let's more niche weapons shine. Disabling the weapon stat or tweaking it wouldn't do anything as I think the meta would just shift the same way it used to do when I played crucible everyday. I think the problem is truly in just how good the b7 (and bygones to the other pulses) feels in comparison to all the other 180s and even 140 hand cannons. I got a godroll b7 and it feels amazing and beats anything in the mid range which is ridiculous.
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3 RepliesBungie are currently working on the unvaulting and that won't be completed until 2028, and they are not saying anything about the current state of the game, so I don't they will be making any changes until after that at the earliest, maybe never.
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I'm not so certain it's the weapon stat, I think if the artifact were turned off and if bungie did a weapon balance we'd be fine. I do think there is way to much ability uptime. Crucible should be a gunshow not a ability spam fest.
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2 RepliesEdited by ForeverLaxx: 11/3/2026 10:08:00 AMEven if the damage portion of the Weapon Stat was "turned off" for PvP, the players would all just shift to the next most-lethal set of weapons and it's likely the pool of "viable" options would just get smaller. Everyone complains about the B7 pistol but you can run the tiniest overshield or smallest amount of Frost Armor to counteract the 3-tap while a 120 with PI has no real way around being avoided aside from the user having bad aim. That said I think allowing the stat to work in PvP, at least the damage portion, was still a mistake. It's a balancing knob that didn't need to be there and would have limited what perks/damage profiles any given frame could have had, much like how Overclocked Heatsink pushed out most non-Heat weapons that were in the same weapon class. Bungie just stopped development on the game right before this problem would have become prevalent so all we're dealing with are the B7s, Adagio 120s, and two-burst Pulses. Destiny really should have its TTK values raised across the board, though. Everything good kills too fast baseline.
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Honestly as PvP (mainly quickplay) main, I like the weapons stat and the new stat system generally speaking. I know a lot of people complain about it being busted but it really isn't. It doesn't change the ttk of weapons unless you have something else on the weapon such as a certain perk (precision instrument, adagio, overclocked heatsink, etc). If these are the problem just nerf the perks (mainly b7-pistol is the issue). What I realky like about investing in the weapons s stat is that you can add forgiveness to certain guns. Take aggressive frame pule rifles for instance. They were one of my favorite weapons to use and had a great ttk of 0.73 which needed 6 crit and 2 body. They had great range but bad handling and needed as much investment as you could in the stability stat to make them good. Also you had to get used to the recoil and feel of the four burst. After the body shot changes (which were completely unnecessary and hurt the game way more then they helped it) they needed 8 total crits. This made them extremely unforgiving and hard to use. With the introduction of the weapons stat you can get them to have a 0.73 ttk at 7 crit 1 body. This gives some forgiveness without making the weapon OP. This is the reason I like it. It makes certain things possible that can give life to certain guns.
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eliteg👎👎 PVP is in the shitter 👎👎 - old
there is no way to save PVP right now -- its so bad right now -- so f'k'n in the wind if the players decide to have a balanced game -- with POS not caring if they have a competitive game -- with excellent PVP players thinking stacking vs solos is totally fine -- but yeah its all Bungie's setup and since they are f'n clueless right now as to their capabilities.. "are we or are we not unvaulting this/updating that.. like what is our philosophy bro.. " ...I think unless we hear something about PVP.. "oh btw we are gonna look at a balance pass on PVP guys"... we can forget about it.. it so rare to get 2 games in a row of just oh that was fun PVP... ..I dont think I'm loggin in D2 for more than picking up a weapon from Xur or Zavala.. again unless I hear something about PVP.. unvaulting is secondary to the crappy experience now -
1 ReplyNothing is going to change. There is literally no one there working dedicated to this lol.
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1 ReplyMost weapons don't benefit greatly from a high Weapons stat. It's only specific perks that are causing issues. Personally, if they were to balance things out stat-wise Bungie could make all stats have zero benefit past 100 in PvP.
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I think it is more important to nerf the damage perks (like Overclocked HS, Precision Instrument, Stopping Power, etc.) than it is to nerf the Weapon stat.
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1 ReplyThe problem with the weapons stat, is that it breaks core game philosophy. Bungie, for many years now, have viewed power spikes in pvp as an investment cost deal. They're ok with breaking baseline ttk's from kill activition. They have consistently adjusted anything that allows sub base ttk perks Without a kill. Target lock, precision instrument, even the weapons stat itself has already been hit once. Bungie did not want a player to have the ability to drop their base ttk without activation criteria, like a kill. The weapons stat would've very clearly been changed or outright reworked had development not ended. It breaks core philosophy. And is a very clear problem. Its creating a very very narrow bottleneck in pvp builcrafting. Which also violates their philosophy.
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1 Replynew servers/connection for pvp, weapons etc are ok
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6 RepliesThe weapon stat being disabled in pvp is a must. Not all weapons need a faster ttk. Once this is done they can make it so it does handling or AE because the population is getting low with all the chaos of fast ttks 180s. I still have yet to run into the 180 weapons stat with touch of malice. Since it has precision instrument. I fear running against it
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8 RepliesWeapon stat is fine, it gets annoying to have everything nerfed because the same vocal minority is anti ability, anti build craft, and can't accept that if you don't want to buildcraft or invest in abilities then thats your choice. I'm tired handcannons being meta since forsaken but this community loves them so I adapted and they should have to do the same.
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5 RepliesAbsolutely No more Nerfs, Ridiculous post. The stat trade off to save tenths of a second ttk assuming you miss zero headshots? nothing overpowered about this lol The typical stat distribution you see in trials and comp almost always have weapons as their dump stat, usually 20-30 or less like 13 and even 0 nobody maxes out weapons, maybe during iron bannana for fun-I like to mess around and try out new builds in control and such. your dying to the “Algorithm”
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1 ReplyStats and weapons are fine. Some needed adjustments maybe for some of the slower TTKs (340 pulses is one imo.) but with enough weapons mostly everything is viable.
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1 ReplyNah it's fine as it is.
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5 RepliesI just accept D2 PvP for what it is now. It’s too far gone for me to worry about minor tweaks to this and that. My hope is D3 + dedicated PvP team + dedicated servers. If we get those things, Bungie and Sony are taking Crucible seriously. Until then, embrace the chaos.