Could we please for the love of the traveler buff hammer of sol as a whole? No reason hammers should make direct impact and leave someone with a sliver of health, it relies HEAVILY on roaring flames and sol invictus to be consistent, even the shrapnel hits like wet paper. Ever since solar 3.0 dropped its been the least used super amongst titan subclasses for these reasons.
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4 RepliesAll this crying about supers that are not needle storm. Without a doubt the worst super in the game.
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I use it a lot, you have to have sunspots and high super for it to kill or even stand a chance against Dawnblade or Spectral blades. Kite with it and heal of the sunspots and you can beat any super outside of stasis and panic supers. I prefer burning maul but I just wish they would return the tackle from D1 back to it in the super.
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2 RepliesBack in the good days, Hammers would track and hit like a Truth missile! Some folks cried about it constantly, thus a hard nerf ensued. I seriously doubt these would ever be returned to their former glory. Also back then, Warlock Nova Bomb in rapid fire mode! Purple balls of death everywhere. Oh, and Titan bubble complexes. Man Mayhem was so fun!
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they could probably just add the ability to burn and ignite to the super and it'd be GG I still don't understand why a SOLAR super doesn't burn and ignite, it also relies on sunspots to be somewhat good... but prismatic doesn't have access to sunspots (at least not that I know of) so the super on prismatic is a straight up downgrade, I only use it for the restoration tbh I genuinely find it kinda baffling :v
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Me and a friend one phased Aetheon using only Hammer of Sol and hallowfire heart. As of right now, Hallowfire lets both of the solar supers absolutely chunk bosses. If the super gets buffed then they'd have to nerf the exotic.
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3 RepliesEdited by Griever: 10/22/2026 8:36:23 PMHow do you think Spectral Blade feels when the melee "hits" multiple times in a row and does nothing? Hell, I had one yesterday where on my end I hit a guy twice before he used Winter's Wrath, then hit him 3 more times only to die to him instead. I'd say when we finally address melee not working when it should (it's a simple 2+2 equation, lunge=you are in range to hit, hit=damage, therefore lunge+OHK ability X 5=death) we can worry about projectiles that on the receiving end usually have much bigger hit boxes not killing people in one hit when they DON'T get direct hits. Or how about the countless times I've seen Shadowshot: Moebius Quiver have 2 or all 3 arrows stop in midair, meaning they hit something other than the ground, the the enemy somehow magically survives an attack that does over 400 per shot (not per arrow) out of your 230 health/ shields? And aren't they supposed to stick to targets now or is that only with Orpheus Rigs? Because I never see my shots stick. Meaning the enemy is once again surviving the impossible multiple times over in mere seconds, or Shadowshot arrows can hit other anchors making it the only super in the game that can literally negate it's own damage which would 100% invalidate any justification why you need to hit the same guy with TWO OUT OF THREE arrows to kill where EVERY OTHER SUPER is a OHK or the victim dies so fast it looks like one on their end like Stormtrance.
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[quote]Could we please for the love of the traveler buff hammer of sol as a whole? No reason hammers should make direct impact and leave someone with a sliver of health, it relies HEAVILY on roaring flames and sol invictus to be consistent, even the shrapnel hits like wet paper. Ever since solar 3.0 dropped its been the least used super amongst titan subclasses for these reasons.[/quote] No. Your meat head of a Titan character is just gonna have to actually aim their weapon to obtain kills.
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6 RepliesDoesn't help that sunspots are the equivalent of a heating pad