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Destiny 2

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10/5/2026 4:36:44 PM
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A Solo Player’s Proposal for the Future of Destiny: Adaptive AI Fireteams for Raids

Dear Bungie team, I have been playing Destiny since its origins in 2014, and I want to start by saying something important: I genuinely love this franchise. I love its universe, its story, its atmosphere, and the feeling of being part of something much bigger. I also have a lot of respect for the work Bungie has put into creating this world. I know Destiny is going through a period of change and transformation, and that the future direction of the game is being reconsidered and reshaped. That is actually why I decided to write this now. I have wanted to say something like this for a long time, but I never felt that I knew when the right moment would be. Looking at the current moment as a possible change of direction for Destiny, I feel that perhaps this is the right time to finally say it. I don't know if this message will ever be read, or if it will reach anyone involved in designing the game. I certainly don't want to come across as someone simply complaining or demanding that Bungie change the game for me. I'm just a player who loves Destiny very much, and I genuinely believe there is an opportunity to make the game more welcoming to people like me. I am 44 years old now. I have a family, a job, and a very different life from the one I had when I was younger. I still love games, but I simply don't have the same amount of time or freedom that I had years ago. And this creates a problem for me in Destiny. I don't necessarily have a problem with playing with other people. It isn't simply shyness or an inability to socialize. The problem is that, when I play with other players, I often have to adapt to a pace of gameplay that doesn't feel natural to me. Many players know the game extremely well. They move extremely fast, optimize everything, use highly efficient builds and strategies, and sometimes look for ways to bypass or minimize the difficulty Bungie designed into the activity. That is completely valid for them. But it isn't the way I want to experience Destiny. I want to take my time. I want to understand the mechanics. I want to look around. I want to experience the world. I want to enjoy the activity instead of feeling like I have to keep up with people who may have completely different expectations from the game. This is especially relevant to raids. I understand why raids are designed around cooperation. I understand that teamwork is part of their identity. I am not asking Bungie to remove that. But I think it is worth asking why such a small portion of the player base actually experiences raids. Publicly available player-tracking data has suggested that only a minority of Destiny players ever complete a raid, with one widely cited 2024 estimate putting the figure at around 11%. The exact number varies depending on how the population is measured, but the broader point remains: most Destiny players never experience raids. I don't think that necessarily means raids are poorly designed. Quite the opposite: I believe raids are some of the most impressive content Destiny has ever created. But perhaps some of the barriers are not simply about difficulty. You need several other people who are available at the same time. You need to commit to a long session. You need to communicate continuously. You need to adapt to the pace and expectations of people you may have never met. And you often have to change the way you normally play. When playing alone, I can stop, look around, experiment, make mistakes, learn a mechanic, and continue at my own pace. In a raid group, I often feel that I have to behave more like part of a pack: move when everyone moves, stop when everyone stops, communicate constantly, keep up with the group's pace, and adapt to the objectives and playstyles of people who may not share the same reasons for playing Destiny that I do. For some players, that social experience is exactly what makes raids special. For others, it may be one of the main reasons they never participate. So my question is: Could Destiny provide an alternative way for solo players to experience this content? For example, could there be an adapted solo version of raids? Not necessarily the exact same rewards. Not necessarily the same difficulty. Not necessarily something that replaces the original raid. Just another version designed around a single player. And this isn't only about helping existing solo players. It could also be a way to increase the percentage of the Destiny player base that experiences raids. Instead of taking players away from the original raid experience, this could introduce more people to raid mechanics, encounters, environments, stories, and the overall philosophy behind this type of content. Some players might eventually decide to try the original version with other Guardians. Others might simply enjoy the solo experience. Either way, more people would experience content that Bungie has invested enormous amounts of time and creativity into creating. One possibility that I would absolutely love to see is the use of AI-controlled Guardians. But I don't think these AI Guardians should simply be powerful NPCs designed to carry the player. I think Bungie could create something much more interesting: adaptive AI companions that learn the player's actual skill level. Imagine entering a raid alone with several AI Guardians. The game could evaluate your performance through specific solo milestones, such as: - how quickly you complete mechanics; - your accuracy and damage efficiency; - how often you make mistakes; - how consistently you survive; - how effectively you execute mechanics; - how quickly you recover from mistakes; - and how efficiently you complete objectives. This could create a dynamic player skill profile. Based on that profile, the AI Guardians could adapt their own performance. A highly efficient player might receive less proactive AI companions and be expected to do more of the work. A less experienced player might receive companions that are more reliable, react faster, provide more assistance with mechanics, or take on a greater share of the encounter. But there is an important distinction: The AI shouldn't become better than the player simply to compensate for their weaknesses. Instead, the AI should behave approximately at the player's own level. If I am a slow but consistent player, my AI teammates could behave like slow but consistent teammates. If I am accurate but make occasional mistakes, they could have a similar profile. If I am very efficient, they could be more independent. The goal wouldn't be to make the AI "carry" me. The goal would be to make the AI feel like a fireteam made up of players who play similarly to me. This could even become a selectable system: Assisted AI — significant support. Adaptive AI — continuously adjusts to the player's performance. Independent AI — minimal assistance and greater responsibility for the player. This would allow a solo player to experience a raid without simply feeling like they are playing an easier version of it. They would still have a fireteam. It would just be a fireteam generated specifically for them. The original raid could remain exactly as it is. The competitive and cooperative experience would remain untouched. The prestige of completing the original raid with real players could remain intact, perhaps with different rewards or achievements. But players who simply want to experience the environment, mechanics, story, and encounters would have another path. I think this could be particularly valuable for older players. There are many of us who grew up with games and still love them deeply, but whose lives have changed. I sometimes play while my daughter is sleeping nearby. I can't always put on a headset and communicate with five strangers. I can't necessarily commit to a three-hour gaming session at a specific time. But I still want to play Destiny. I still want to see what is behind that door. I still want to experience that story. I still want to fight that boss. And I don't think wanting to play at my own pace should mean that I have to give up on that part of the game. I am not asking Bungie to make Destiny easier. I am asking Bungie to make Destiny **more accessible to different ways of playing**. Keep the original raids. Keep the difficulty. Keep the teamwork. Keep the social experience. But consider creating another path for players who love Destiny but cannot, or simply do not want to, participate in that experience with a traditional fireteam. Maybe adaptive AI companions could be part of that solution. Maybe a scaled-down version could be. Maybe different rewards could be used to preserve the prestige of the original activity. I don't know what the best solution is. But I would really love to see Bungie explore the idea. And if Destiny truly is entering a moment of transformation, I hope this kind of possibility can be part of the conversation. I don't expect Bungie to change the game because of one player's message. I don't even know if this message will reach the people who make these decisions. But I wanted to try. Because I am deeply passionate about this game, and being heard on this subject — even simply knowing that this kind of player was considered when thinking about Destiny's future — would mean a great deal to me. One of the greatest things I could imagine as a Destiny player would be seeing some version of these ideas eventually become part of the game. Not because I want Destiny to become something easier. But because I want to be able to keep being part of the Destiny universe as the person I am today. I love Destiny. I just wish Destiny could sometimes meet me halfway. Thank you for reading. A longtime Destiny player

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  • Hell nah

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  • At least one of the AI Bots better have Well and Div

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    • Readers should be aware OP has 231 raid clears, they are far from a solo player. Raids are a social experience. Replacing the human organic element of raids with AI is a disturbing vision of what technology will continue doing to social interactions. Further, while you do admit it in a later comment, you polished up your text with AI. I'd rather deal with your human mistakes talking in English than you insulting your fellow man by having a machine speak for you. Stay human everyone. Side note, I help people get into raids(anyone can verify this) and there are plenty of players out there like me. You don't need AI to solve your problems, just other humans being good to each other.

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      • [quote]Dear Bungie team, I have been playing Destiny since its origins in 2014, and I want to start by saying something important: I genuinely love this franchise. I love its universe, its story, its atmosphere, and the feeling of being part of something much bigger. I also have a lot of respect for the work Bungie has put into creating this world. I know Destiny is going through a period of change and transformation, and that the future direction of the game is being reconsidered and reshaped. That is actually why I decided to write this now. I have wanted to say something like this for a long time, but I never felt that I knew when the right moment would be. Looking at the current moment as a possible change of direction for Destiny, I feel that perhaps this is the right time to finally say it. I don't know if this message will ever be read, or if it will reach anyone involved in designing the game. I certainly don't want to come across as someone simply complaining or demanding that Bungie change the game for me. I'm just a player who loves Destiny very much, and I genuinely believe there is an opportunity to make the game more welcoming to people like me. I am 44 years old now. I have a family, a job, and a very different life from the one I had when I was younger. I still love games, but I simply don't have the same amount of time or freedom that I had years ago. And this creates a problem for me in Destiny. I don't necessarily have a problem with playing with other people. It isn't simply shyness or an inability to socialize. The problem is that, when I play with other players, I often have to adapt to a pace of gameplay that doesn't feel natural to me. Many players know the game extremely well. They move extremely fast, optimize everything, use highly efficient builds and strategies, and sometimes look for ways to bypass or minimize the difficulty Bungie designed into the activity. That is completely valid for them. But it isn't the way I want to experience Destiny. I want to take my time. I want to understand the mechanics. I want to look around. I want to experience the world. I want to enjoy the activity instead of feeling like I have to keep up with people who may have completely different expectations from the game. This is especially relevant to raids. I understand why raids are designed around cooperation. I understand that teamwork is part of their identity. I am not asking Bungie to remove that. But I think it is worth asking why such a small portion of the player base actually experiences raids. Publicly available player-tracking data has suggested that only a minority of Destiny players ever complete a raid, with one widely cited 2024 estimate putting the figure at around 11%. The exact number varies depending on how the population is measured, but the broader point remains: most Destiny players never experience raids. I don't think that necessarily means raids are poorly designed. Quite the opposite: I believe raids are some of the most impressive content Destiny has ever created. But perhaps some of the barriers are not simply about difficulty. You need several other people who are available at the same time. You need to commit to a long session. You need to communicate continuously. You need to adapt to the pace and expectations of people you may have never met. And you often have to change the way you normally play. When playing alone, I can stop, look around, experiment, make mistakes, learn a mechanic, and continue at my own pace. In a raid group, I often feel that I have to behave more like part of a pack: move when everyone moves, stop when everyone stops, communicate constantly, keep up with the group's pace, and adapt to the objectives and playstyles of people who may not share the same reasons for playing Destiny that I do. For some players, that social experience is exactly what makes raids special. For others, it may be one of the main reasons they never participate. So my question is: Could Destiny provide an alternative way for solo players to experience this content? For example, could there be an adapted solo version of raids? Not necessarily the exact same rewards. Not necessarily the same difficulty. Not necessarily something that replaces the original raid. Just another version designed around a single player. And this isn't only about helping existing solo players. It could also be a way to increase the percentage of the Destiny player base that experiences raids. Instead of taking players away from the original raid experience, this could introduce more people to raid mechanics, encounters, environments, stories, and the overall philosophy behind this type of content. Some players might eventually decide to try the original version with other Guardians. Others might simply enjoy the solo experience. Either way, more people would experience content that Bungie has invested enormous amounts of time and creativity into creating. One possibility that I would absolutely love to see is the use of AI-controlled Guardians. But I don't think these AI Guardians should simply be powerful NPCs designed to carry the player. I think Bungie could create something much more interesting: adaptive AI companions that learn the player's actual skill level. Imagine entering a raid alone with several AI Guardians. The game could evaluate your performance through specific solo milestones, such as: - how quickly you complete mechanics; - your accuracy and damage efficiency; - how often you make mistakes; - how consistently you survive; - how effectively you execute mechanics; - how quickly you recover from mistakes; - and how efficiently you complete objectives. This could create a dynamic player skill profile. Based on that profile, the AI Guardians could adapt their own performance. A highly efficient player might receive less proactive AI companions and be expected to do more of the work. A less experienced player might receive companions that are more reliable, react faster, provide more assistance with mechanics, or take on a greater share of the encounter. But there is an important distinction: The AI shouldn't become better than the player simply to compensate for their weaknesses. Instead, the AI should behave approximately at the player's own level. If I am a slow but consistent player, my AI teammates could behave like slow but consistent teammates. If I am accurate but make occasional mistakes, they could have a similar profile. If I am very efficient, they could be more independent. The goal wouldn't be to make the AI "carry" me. The goal would be to make the AI feel like a fireteam made up of players who play similarly to me. This could even become a selectable system: Assisted AI — significant support. Adaptive AI — continuously adjusts to the player's performance. Independent AI — minimal assistance and greater responsibility for the player. This would allow a solo player to experience a raid without simply feeling like they are playing an easier version of it. They would still have a fireteam. It would just be a fireteam generated specifically for them. The original raid could remain exactly as it is. The competitive and cooperative experience would remain untouched. The prestige of completing the original raid with real players could remain intact, perhaps with different rewards or achievements. But players who simply want to experience the environment, mechanics, story, and encounters would have another path. I think this could be particularly valuable for older players. There are many of us who grew up with games and still love them deeply, but whose lives have changed. I sometimes play while my daughter is sleeping nearby. I can't always put on a headset and communicate with five strangers. I can't necessarily commit to a three-hour gaming session at a specific time. But I still want to play Destiny. I still want to see what is behind that door. I still want to experience that story. I still want to fight that boss. And I don't think wanting to play at my own pace should mean that I have to give up on that part of the game. I am not asking Bungie to make Destiny easier. I am asking Bungie to make Destiny **more accessible to different ways of playing**. Keep the original raids. Keep the difficulty. Keep the teamwork. Keep the social experience. But consider creating another path for players who love Destiny but cannot, or simply do not want to, participate in that experience with a traditional fireteam. Maybe adaptive AI companions could be part of that solution. Maybe a scaled-down version could be. Maybe different rewards could be used to preserve the prestige of the original activity. I don't know what the best solution is. But I would really love to see Bungie explore the idea. And if Destiny truly is entering a moment of transformation, I hope this kind of possibility can be part of the conversation. I don't expect Bungie to change the game because of one player's message. I don't even know if this message will reach the people who make these decisions. But I wanted to try. Because I am deeply passionate about this game, and being heard on this subject — even simply knowing that this kind of player was considered when thinking about Destiny's future — would mean a great deal to me. One of the greatest things I could imagine as a Destiny player would be seeing some version of these ideas eventually become part of the game. Not because I want Destiny to become something easier. But because I want to be able to keep being part of the Destiny universe as the person I am today. I love Destiny. I just wish Destiny could sometimes meet me halfway. Thank you for reading. A longtime Destiny player[/quote] Or...you could just make a team and tell everyone you're taking it slow and want to relax?

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        • Edited by TheLastBlackKnight: 10/6/2026 2:44:03 PM
          Raids are activities that REQUIRE you to know what you are doing, by design they don’t let you just do it at a scenic pace, you have to be constantly engaging with mechanics by design. Yes, some of us can do all raids flawless while half asleep and playing one handed, that’s not what the game is asking of you, but what it DOES want is for you to either figure out what to do alongside a group of other players or look up a guide or have someone teach you. What you are asking for goes against the fundamental design philosophy of raids and for that reason I am entirely against your idea. Raids are not designed for people who don’t want to sit and actively engage with the activity and what it is asking of you.

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          • Was this written by AI/SI?

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            • I disagree. Raids have always meant to use communication. How would an AI companion do call outs? You wanna raid you should adapt to the situation at hand. There is alot of content available to solo players.

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              • Nope 😇👍💠

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