All the old content should absolutely come back, that's a given. It will take a good deal of dev time, that's a given.
Between now and then you know what could be returned without literally any effort, Pantheon 1.0 The new version works great, makes no sense to not put the original back in along side it.
Very excited to sherpa tons of friends through all the Leviathan raids they missed. Everyone i play with that still plays or came back for this past 'final update' loved or missed out on those raids.
I would consider 1 'seasonal event' in particular to bring back as a priority... Menagerie was by far the best large group non raid activity ever introduced into the game, never should have left, but if there's 1 activity to bring back that's the one. It does not even matter if the rewards aren't updated yet, bring back all the Leviathan raids, Pantheon 1.0, and menagerie as the first things on the to do list.
The locations and campaigns are def worth bringing back fully but they don't have a ton of replayability so those can be lower priority imo. The things that would make those things work is:
- the legendary options in those
- the ability to jump into them at any mission
- the ability to select rewards (same as the exotic missions where you can choose new stuff or the classic rewards ideally ticked over to tiered loot)
I would really love to be able to craft a halfdan
I would really like either an artifact that makes outbreak not suck or a patch to pulses slightly bringing them up to everything else, i personally don't think anything else needs tweaked other than bringing down hand cannons a smidge as it pertains to their range fall off... They simply are to lethal at absurd ranges IMO where pulses are mostly water pistols at all ranges.
If there's 3 more 'just missed the cut' artifacts from different seasons that could be brought in, that would be a smart addition as well, where that system is at is great but some more diversity for various weapons would be nice.
As far as rework, it is annoying how (exotic) weapons often have a useless champ intrinsic. It was nice but annoying how the artifacts forced loading out to weapons one hates using, the intrinsic champ bullets was a good half measure but would be nice to lean into MORE player agency on this, ie selecting the mod you want on the weapon(s) you like using. There's so many weapons i just don't bother with not because i don't like them but because the champ mod is useless (for the rest of the build... For the activity being undertaken). Point is we are hopefully past the 'play the way we tell you to' era and in this 'let's actually just have fun' era that's maybe the biggest pain point maybe is to strong... Biggest annoyance.
Last wish list item, can we all agree malfeasance is such a great weapon that just needs a touch of something more to make it actually viable, let's shoe horn it into the 'weapons of sorrow' just retcon that how it came to be makes it a weapon of sorrow too cause of reasons, it just needs that little something and this change would get it there i feel.
-
1 ReplyGreat feedback 🫡🍻
-
*wrath of the machine as well as all the Levi raids