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9/2/2026 5:08:44 AM
5

Controller aim assist problems in crucible

I think it's really dumb that if I'm playing on controller and have aim assist, enemy hazards such as tethers, grenades, and barricades will pull my aim crosshairs towards them. I'm clearly aiming at the guy standing behind it, but my crosshairs are being pulled towards it. This is even an issue with other things like slow nova bombs. If I avoid the attack and try to melee the caster, it makes me melee the nova bomb instead. I can understand the strand hunter decoys doing it because it's a decoy and should function as such fully, but every single destructible object casted by enemies causes aim magnetism and it's awful. It'd be really nice if something could be done about this. It's very annoying.

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  • It’s working for you most of the time.. locking you onto people you are shooting :)

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  • Barricades and grenades don't pull your aim, and the "pull" is part of what makes tether good. The only other "pull" I know of is the friction on Hunter clones, and that is also an intended mechanic.

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    • Edited by ForeverLaxx: 9/2/2026 9:22:41 PM
      Nothing you claim to be "pulling" your aim off target is actually capable of doing that, except for the Strand Clone. Destructible objects do not have "aim magnetism" and it's one of the main problems with trying to deliberately aim at them both in PvE and PvP. The Tether "pull" is just the effect of getting tethered forcing you to look straight up and that only happens the moment you're tethered (and if you're getting tethered, you're usually about to die anyway). What's probably happening is that another player is running across your crosshair where those objects are, which is what's actually "pulling" your reticle as it attempts to stick to them, or you're hitting a fuzzy hitbox that's larger than it looks like it should be so your bullets are registering to the object instead of the player. EDIT: melee attacks misregistering to unintended targets is a huge problem, however there's likely no way Bungie can do anything about it even if they still had a dev team. It's been an issue plaguing all melee abilities and swords since the game first started

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      • [quote]I think it's really dumb that if I'm playing on controller and have aim assist, enemy hazards such as tethers, grenades, and barricades will pull my aim crosshairs towards them. I'm clearly aiming at the guy standing behind it, but my crosshairs are being pulled towards it. This is even an issue with other things like slow nova bombs. If I avoid the attack and try to melee the caster, it makes me melee the nova bomb instead. I can understand the strand hunter decoys doing it because it's a decoy and should function as such fully, but every single destructible object casted by enemies causes aim magnetism and it's awful. It'd be really nice if something could be done about this. It's very annoying.[/quote] Increase your sensitivity. It also won’t ever pull your aim towards something, just make you stick a little by slowing your reticle over something.

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        • It's something that's bothered me, especially reticle friction while charging a grenade to throw. At this point, it is what it is, and I don't expect any change in this game.

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