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Destiny 2

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8/31/2026 7:23:41 PM
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Stari

PvP feels like some players are playing a second ahead

Something feels seriously wrong with PvP. I keep running into players who seem to react to everything **before it happens on my screen**. I pop a Super and they instantly jump away. I use a shotgun, Consecration, Shoulder Charge, rocket, grenade launcher, etc., and they somehow evade it immediately. It doesn’t feel like normal reaction time or prediction anymore. It feels like **they are seeing my actions before I do**. I understand latency and desync can cause weird interactions, but when someone consistently avoids completely different abilities at the exact moment I use them, it becomes extremely suspicious. Is this a networking/desync issue, or is something else going on? Because right now it genuinely feels like **I’m playing in slow motion while they’re playing one second ahead.**

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  • they are. the servers are as -blam!- as the company that makes this game.

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  • I've been experiencing a lot of this since MoT update as well. I just attribute it mostly to destiny's terrible network code. Although I do run into obvious cheaters from time to time. And I believe some of the changes they made under the hood with MoT has made multiple stability issues worse which is causing an increase in errors. The number of times I get shot standing behind a wall, getting sniped when nobody is around and the person who killed me is on other side of map requiring going through multiple walls. And facing people who have an incredible fast ttk which seems impossible and then to check their setup and they are using noob weapons. A good example of them making a change on the final patch is to look how items now delete from the inventory section where ornaments go. Now every delete you do it has to do a complete refresh of your inventory. And this is just where we can see the difference as obvious. I don't know who thought it was a good idea to make major changes to foundational systems when you know this is your last patch.

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  • Its been like this for a while. I would say since crossplay was forced between xbox and playstation. Im in UK and play on xbox, most of my lobbies are playstation and i experience exactly what you describe. Very frustrating!

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    1 Reply
    • Because they are. That's lag from bad matchmaking.

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    • I had a few comp matches where as soon as I tried to do anything, I'd see a shot fly past the corner that I was going towards. well out of radar range. People have some crazy gaming chairs.

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    • Feel your pain. These days I get in and see what side of the lag I’m on. If it’s sucks I catch up on other things.

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    • Yesterday felt generally OK, today I'm a second behind. It's usually a game or two out of 10 that feels like that, but today it was every game, with a few errors thrown in a well. I also can't open my NAT no matter what port forwarding or router settings that I use on my wired connection. Used to be open with the same hardware.

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      2 Replies
      • Cheaters dominate the PVP, they lack skills. They need to shoot through walls, one shot, drive tanks. They are mama's boys who were never told No! and couldn't play the game as designed.

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        • Gotta work on your observation haki mate.

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        • This has always been a thing, right? Probably just more common to encounter when population is low and connections aren’t as good. Kills not registering immediately, hits not registering at all, dying before the thing that kills you happens on screen, etc. In D1 you can see bullet trails go through solid objects. The list of Crucible jank goes on.

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        • Question... PC or console??? Xbox or PlayStation??? To my knowledge PlayStation has a built-in lag switch of sorts that messes with latency to a small degree... and it wouldn't surprise me if Sony is providing preferential treatment on the back end... Post...

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          4 Replies
          • Yes! Enemy standing in front of me threw knives at me. Then I shot them dead.Then I died from knives. That's one he11 of a ninja! 🥷😂

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          • Edited by chrisone21: 9/2/2026 5:00:27 AM
            It's called Cheating, but everytime I make a post and people say I don't know what I am talking about. So true you go. Sbmm sucks; news flash! It's always sucked and it never improved skill or my connection. Cbmm is and will always be way better. I feel your pain but people don't care.

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          • Edited by AbakusFlynch: 9/1/2026 12:29:34 AM
            The PvP definitely feels different for me as well. I have occasional teleporting issues with some opponents but exchange of damage can be completely off some matches. I have double melee and shot people and they still one tap me with a melee. There are instances where I die around a corner which I assume is because I was actually dead before I got around the corner. There are times where the gunplay feels right and there are other times where I put several rounds into my opponent only to be on one tapped by them.

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          • Yep. I went through this yesterday in Iron Banner. My games started off good and then I messed up and put up a 10kda and it went downhill from there. My weapons were firing slower, my opponents seem like they were moving faster. Jade Rabbit was 4 crit to kill or games were 6v5 most matches. Yesterday was horrible. I couldn't win 1s to guys reloading in the open. The game wouldn't let me win. It was a lose or trade

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          • It's also happening in PVE

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