PC
Platform: Steam
System Information:
CPU: Intel(R) Core(TM) i9-14900K (3.20 GHz)
GPU: NVIDIA GeForce RTX 3080 Ti (12 GB)
RAM: DDR5 7200 16GB*2
GPU Driver Version: NVIDIA App 11.0.8.299
OS Version: Windows 11 Pro 25H2 26200.9168
ISP / Speed / Connection: 300M/300M / LAN
DxDiag: https://pastebin.com/UxDjLS8g
ISSUE:
When using the Warlock's "Song of Flame" Super melee (Super Snap) or "Lightning Surge" while wearing an Exotic Class Item with "Spirit of Inmost Light", an event-listener overflow is triggered. Super Snap causes Inmost Light stacks to overflow rapidly (18 to 100 stacks) while force-clearing the buff timer to 1 second. Meanwhile, Lightning Surge exhibits an anomaly where it fails to trigger on a miss, but instantly grants max (2) stacks on a hit.
STEPS TO REPRODUCE:
1. Equip a Prism Warlock with an Exotic Class Item featuring "Spirit of Inmost Light".
2. Cast the "Song of Flame" Super and repeatedly perform upgraded Super Melee attacks on combatants.
3. Test "Lightning Surge" slide-melee by swinging into open air vs. hitting targets/multi-hitbox bosses.
4. Observe the Spirit of Inmost Light buff stacks and timer in the bottom-left UI.
ACTUAL RESULT:
* Song of Flame Melee: UI stacks overflow instantly to 18+ (reaching up to 100 stacks with repeated uses, offering no actual regeneration), while the timer force-resets to 1s and disappears. Bird Grenades subsequently lose Inmost Light buff detection.
* Lightning Surge: Fails to trigger Inmost Light when missing targets, but instantly grants max 2 stacks upon hitting multi-hitbox targets.
EXPECTED RESULT:
Super melee and Lightning Surge hits should consistently grant 1 stack of Spirit of Inmost Light (up to 2 stacks max) with a full duration timer (similar to Lightning Surge's proper behavior with Arc/Prism aspects), without UI data overflow, forced buff wipes, or missed cast-detection.
NOTES:
* Missing Debounce Lock: Projectiles generated by dynamic skill overrides lack debounce/event locks. Multi-hitbox collisions send high-frequency packets to the server within a single frame, triggering a server-side fail-safe that executes Force_Clear_Buff().
* Fallen Walker Loop Bug: Hitting a Fallen Walker (Spider Tank) with Lightning Surge corrupts the event-handling logic—rendering the tank invulnerable while rapidly producing infinite Orbs of Power via helmet siphon mods.
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Hi there, Thank you for the report. We're seeing a rise in reports about this occurring and are currently investigating.