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7/26/2026 12:52:02 AM
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Has anyone tested or stacked Finisher mods and/or know any inside quirks about the Nessus set?

I've been grinding for this armor... I haven't really used finisher mods that much outside of the obvious two. Special Finisher and temp immunity - I know it says "powerful" overshield but I think it's impossible to die in that animation thus immunity frames and the overshield is just a visual effect. I'm trying to figure out how the charge mods stack, anecdotally in the [kickstart] category - though not labeled like that. What I'm working on, is the optimal value and cadence for maintaining the resist buff. On all classes. So... like, if I use Special Finisher and Restoration Finisher... Does that require 5 charges then to proc or 3? That's a hint to what I think the best cadence is. In fact, I'll just say it: If they stack and can proc at different stages (charge amounts) the optimal mods would be Utility/Class Kickstart + Restoration Finisher + Stacks on Stacks + Charged Up. Because you could proc 4 29.5% resist or 5 31% (+1 is how the formula works) from 3 or 4 charges. Then Stacks on Stacks gives 2 charges per orb that's a 12 sec extension, and Restoration Finisher uses exactly 2 charges... so another 12 secs. That means after the initial proc, you could easily add 24 secs per orb pickup. And the cooldown of class abilities are such that it would be easy to proc and maintain virtually on autopilot, just having to remember to pick up orbs and finish enemy procs. I'd recommend not using Time Dilation either. I'd recommend Powerful Attraction or another Finisher mod if they stack were the charges to overlap for proc... IF? If it's added together... then, that changes things. I'm obviously going to test it all... just wondering if anyone has any insight. 😇👍💠

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