RJR
Prismatic Golden Gun
Acrobats Dodge (now with Ascension Synergy) - and it gives radiant for 10 secs which will buff your Super and weapons. Melee Radiant is only 5 secs on Prismatic.
Triple Jump
Combination Blow - it doesn't work with the sword, but it does work with Grapple, and Singularity Blade even when you don't have a charge, it will proc weaken - that is some inside baseball **** that can save your donkey.
In this stat config, it's mostly utility as it won't loop with Ascension, but that's okay... having a weaken proc on demand no matter the situation justifies it.
There is a case to be made for smoke bomb, not for the weaken... for team invis, nice to have.
Grapple - we got movement, synergy with Combo Blow, Unravel
[u]Aspects[/u]
Stylish Executioner
Ascension
Only gives us 4 fragment slots but we'll make the most of them.
[u]Fragments[/u]
Facet of Purpose - Restoration on Orb Pickup
Facet of Protection - we're starting to stack resist factors.
Facet of Hope - which scales based on the amount buffs you gain, this build has so many buffs you won't be able to see them all. Devour, Restoration, Overshield, Amplify, Radiant... like all the time.
Facet of Ruin - We're getting the most out of the Sword/Super increasing the radius of our ignitions.
[u]Artifact[/u]
Encrypted Data Disc
Sword Storm - disorients, adds 15% to Praxic Blade and AoE spam and can be empowered by Argent Blade? unsure on the last part per effects... the attacks to proc it definitely does. That cadence is Light... PAUSE... Light x3 Heavy x1. The reason why you want to learn this cadence is it maximizes both your dmg and ammo economy as that combo gives you that heavy attack without consuming ammo for the end of the cadence.
Void Infestation - everything around you is going to be debuffed with weaken, this is part of that spam.
Argent Blade - That's more sword dmg... and all it requires, is a PAUSE. You don't need to make it more complicated. It makes moving through mobs a breeze. It combos well with a Caster Frame, Wave Frame, or Vortex Frame... Light PAUSE Heavy, it's that simple... or Light PAUSE Light x3 Heavy x1 to combo Sword Storm as I mentioned.
Singularity Blade - when you have a void buff, which will be always... Your sword hits weaken, Your sword kills create an AoE burst weaken. Weakened enemies killed will send out weakening seekers. Your grapple melee, your powered AND unpowered melees hits and kills all weakens.
Dielectric - Bolt Charge came to the party, and extra orbs
Kinetic Synth
Power from Pain - for healing we have Restoration on orb pickup, we have Devour spam, we have Combination Blow
[u]Armor -[/u] You can get these same splits, the brilliance of the new system...
2 piece Techsec
2 piece Smoke Jumper
Techsec Powerhouse Class Helmet
Smoke Gunner Class Gloves
Techsec Gunner Super Chest
Powerhouse Fortune's Favor Class
Smoke Gunner Super (Class item)
2 Weapons Tunings
2 Class Tunings
1 Grenade Tuning
Note: You only need 4 of 5 as the exotic can cover any tuning.
2nd Note: The reqs above could be achieved via variant configurations... meaning the set pieces could be in different slots and swap archetypes to achieve the same stat distribution.
So, you don't need exactly this set, just the stats for optimal efficacy.
Those stats will be:
0 Health
35 Melee
90 Grenade
100 Super
80 (100) Class
200 Weapons
[u]Armor Mods[/u] (minus stat mods - should be easy to figure out with the stats above but I will add those details):
Stat Mods - 3x10 Weapon, 1x5 Super on the Boots, 1x10 Class gets the distribution above and can allow for the mods slotted as described below.
Helmet - Void (or your choice siphon), Kinetic Siphon, Dynamo (Note: You could also run Super Font for a tad more super dps per instance, but Dynamo means more supers, or Powerful Friends to share armor charge).
Gloves - Heavy Handed x2 Focusing Strike (Note: Heavy Handed, unfortunately, does not work with Swords... however, even though the melee stat is 35... when we grapple, it automatically charges your melee. So, our Grenade Regen at 90 plus Devour is how we're using Heavy Handed to make orbs despite a low stat. Furthermore, now that I'm looking at it... I think Focusing Strikes regen scales based on your melee stat... so, swapping that with the Grenade dmg alternate [Bolstering Detonation) should work better for class regen. I'll need to test it).
I looked it up, it doesn't scale. 12% regen, 7 sec cooldown... either should work.
Chest - Concussive + 2 resist mods of your choice.
Boots - Stacks on Stacks, Kinetic Surge x2
Class - Powerful Attraction, Time Dilation, Class Front
Now let's talk weapons:
On the Praxic Blade we have Balanced, Forceful 3, Impact Core and Hyperblade
Your blade gets weaken, scorch... can stun Anti-barrier and Unstoppables... it does more dmg to rank and file, and cancels the health regen/shield regen cooldown upon multiple final blows. It Amplifies you on deflection... for that resist bump on demand simply by pullin guard... that charges Zoom Zoom.
That blade buffed by Radiant, by 200 weapons, 15% from Sword Storm, Combination Argent Blade, 15% from the Boots, x2 Kinetic Siphon, Scorch, Weaken, Jolt if you Ascension in... + another bump whilst Transcendent.
AND
Stylish Executioner which will also proc weaken.
I don't think there is way to make the Praxic Blade any stronger.
It will also have virtually unlimited ammo... and can discharge your Bolt Charge, so there is even more dps potential.
It will grant, what is practically unachievable with anything other than Lock and the Helmet, that is a better weaken I think - now you have me thinking about the helmet and if that might combo on lock.
Anywho... that being weaken spam with no cooldowns. Weaken spam without even thinking about it.
That in turn guarantees Devour will ALWAYS be proc'd and this kit already has 90 Grenade. So, You'll have a **** ton of grapple uptime... for unravel procs, for more orbs with double heavy handed. To reload Demo heavys. To grapple skate with an EE sword.
This blade creates orbs on your character, to buff its own dmg... to fuel restoration and Smoke Jumper Resist
So, for Survivability we have Overshield Resist... x3 Resist Chest Mods, Devour that never ends, Amplify that never ends, Virtually unlimited Restoration, Facet of Protection, and even more Resist while Transcendant, and a Sword that cancels cooldowns for health regeneration.
And Sword Guard.
And Invisibility.
If you combo the boots with Heat Weapons... that 20% instead of 15%. That's 20% on top of 200 weapon, Radiant, Weaken, Jolt
Add Accelerated Assault.
If you use the Renegades sidearm (Compact Defender) you can use it to refresh your overshield completely. You could probably use the HC and still never have any ammo problems EVER! I might do that. Uncivil Discourse with Air Trigger and either Frenzy (because it procs stowed) or Precision Instrument.
Double Special... if you haven't figured it out is completely on the table, especially if you run A499 with Aggregate Charge, but it's NOT the only viable Heavy.
Like Unfall with Disruption Break.
Everything that shoots Rockets, lol. (I was kidding about this 😉) They were heavily nerfed... that's why I cite Unfall with Disruption Break. I want to avoid any confusion. Credit: HAM.
You want a Sniper or a Fusion rifle now even without Artifact perks. Rocket Launchers are still good. If you want to run Dbl special with the Praxic Blade. For Focused DPS at range. Roaming Rocket Sidearms and Pulses are still good. To opine, you'll be able to kill most things with your sword... that's why for roaming add clear it doesn't make tons of sense outside of like Unfall with Disruption Break... still not bad... just not a great choice for focused DPS anymore.
Like I think, there's probably a lot of people that saw "Praxic"... and "Prismatic Golden Gun"... and then stopped reading. [GaRbAgE]!
No... this is literally Frank's Red Hots... EVERYTHING! THE BEST PRAXIC BLADE kit in the game is what I made. With CRAZY focused weapon DPS including but NOT limited to the sword. This kit was designed specifically to utilize at their maximum potential ALL the best weapon perks in the game. BnS, Allstar (35% btw, just learned that) Paracausal Affinity, Aggregate Charge, Elemental Honing, Gear Shift, Mega Kill Clip... Disruption Break.
I designed this kit to synergize with the depth of the DPS Ocean per potential rotations and for flexibility for a Praxic Blade kit which is most often used as a gimmick, for like Bolt Charge... or is limited to the Sword. That's not this kit. This kit does optimal weapon dps rotations including Double Special.
The Sniper (Refurbished A499) benefits from x2 Surge, and Kinetic Synth and everything mentioned above. Remember all that debuff spam? Jolt, Disorient (if that counts), Unravel, Weaken, Scorch? Volatile if you're using Compact Defender. Aggregate CHARGE!
What this specific combo amounts to, is virtually unlimited ammo for all of your weapons.
This kit does utility and buffs for your entire team. Debuffs all aggro reducing their dmg, increasing your dmg... chaining effects.
This kit does fantastic roaming and focused weapon DPS, and the super uptime is great, the DPS (super) is respectable if you Transcend, pop Radiant, and hit your 3 crits.
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The Fortunes Favor + Praxic build is indeed a powerhouse. Exotic class item with Renewal + Cyrtarachne is also a very good alternative for survivability.
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13 RepliesYou should start a YouTube channel. Showcase builds and information, you have the passion. Go for it.