Does the Iron Banner 4 piece conflict with other super regen mechanics?
I'm trying to optimize this kit... trying everything, it almost feels like my Super regen is better on other kits where I don't make Super and Weapons a priority focus.
Like it doesn't seem like Dealer's Choice works at all...
I'm picking up orbs and sometimes get nothing.
The void fragment when you're surrounded DOES work... I've gotten like 75% back.
But there's that artifact with a **** ton of Super regen... none of it seems to be working when I have the IB set on.
I have 100 super and 200 weapons and either everything has the boss tag or the description saying "non-boss combatants" isn't correct.
Because I'm shredding redbars... but anything above that I'm not seeing the dmg scale.
You would think that if you stacked a heat primary with overclocked heat sink... Accelerated Assault... the overshield boots... dbl void surge.
That should all stack right? Why doesn't it feel that much stronger than base?
It's weird.
And not only that... on a different artifact, it looks pretty... the void one with sky portal thingy.
Doesn't seem to do much, imo. They're all over the place like I'm Storm from X-Men... but weak outside of patrol content.
Man, it's sad... maybe in time they'll be able to tune some of this stuff.
The void kit is fun... with all the effects and neutral game. But it's more...
"Showy than GOeee".
I'm going to keep working on it, but I don't know if 33% super is worth it.
Not that the Tether regen isn't great... but I kinda wanted to find a dmg super, and most of the configs I'm trying aren't meeting expectations.
A 1/3rd reduction in your cooldown... should be amazing, that's why I think it might be messing with other stuff. Except the void fragment.
Anywho... if there are conflicts and anyone has knowledge of what doesn't... I'd be grateful for that information.
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