Before I begin, I know nothing is going to come out of this, but I was daydreaming about how I would bring the D1 warlock Exotics to D2 and wanted to see what you all think:
[b]Alchemist's Raiment: Feedback Loop[/b]
- Collecting Special Ammo Bricks grant Heavy Ammo Progress
- Collecting Heavy Ammo Bricks grant Special Ammo Progress
- Generating any Ammo Brick grants 1 Armor Charge
[b]Voidfang Vestments: Wishful Void[/b]
- Hold Axion Bolt grenade to create a singularity, that periodically shoots a axion bolt
- Chaos Accelerant extends the life of the singularity
[b]The Impossible Machines: Electromagnetic Repulsors[/b]
- Deactivate your Stormtrance early to cast a second Landfall, with damage scaling with how much super energy spent
[b]Heart of Praxic Fire: Perpetual Flame[/b]
- When casting your Well of Radiance, your abilities recharge much faster
- Defeating a combatant with an ability grants ability energy to uncharged abilities
[b]Purifier Robes: Spread the Light[/b]
- When Song of Flame is cast, create a bliding explosion around you
- Enemies defeated with song of flame spread scorch to nearby enemies
[b]The Ram: Dark Charge[/b]
- Enemies defeated with Soul Siphon grant void weapon damage
- Defeating enemies with Devour also grant melee energy
[b]Light Beyond Nemesis: Armor of Light[/b]
- Armor Charge stacks to 5
- Collecting any Elemental Pickup grants Armor Charge
- While you have Armor Charge, rapid kills or sustained damage with any weapon generate orbs of power
- When you revive an ally, you both are granted 1 Amor Charge
[b]Obsidian Mind: The Cycle[/b]
- Child of the Old Gods does more damage after killing an enemy
- When Child Ends, get super energy based on how many enemies killed
-
I like em! A lot more balanced than most of the other “ideas” I’ve seen 👍🏻