This conquest is bonkers at the level it is presented. Its modifiers and timer make it a huge pain, and it's blocking guardian ranks pretty soon. I didn't think it was much of an issue before because most folks playing had a lot of experience, but if you encounter this as a relatively new player I doubt you'd even have the time to de-install Destiny before throwing your computer out of the window.
Either move it to the end of Grandmaster, or double the timer, or take out Haste (so much fun to do puzzles that require you to stand still while Haste is killing you), or disable the "remove revives" mechanic. Just play the damn mission and see how much fun it is right now.
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2 Replies"Master" or "Grandmaster" is less of a general difficulty description of the activity. The main thing it really tells you is the scaling of the activity. Probably the main reason that mission is difficult is because it's an exotic mission on top of being a Conquest activity. I'd look at it that way. Besides that, I think it's alright. I soloed the activity and my timer ran out right before the final encounter (also had to learn that encounter and the previous parkour that run because I never completed that mission before (I skipped the episode it came out in and didn't dabble much in it when it came back)). With teammates, I don't think it should be that hard to complete.
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3 RepliesJust my input, but I'm okay with it being as rough as it is. I don't think it should be labelled Master, but it was doable with 3 of us. I much prefer the conquests requirement to how it was before EoF where you had to complete raids to ascend your Guardian rank. It's rough, but it's doable.
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2 Replies[quote]so much fun to do puzzles that require you to stand still while Haste is killing you[/quote] Haste leaves you at 1hp, it wont kill you so you're perfectly fine to stand still in the puzzle room.