I don't have the patience to set up a video or imgur thing but I attempted to make a build last night and noticed a few things were not working as intended when you acquire the forgemaster buff:
Roaring flames does not stack or refresh (except very inconsistently if you throw it VERY far away) when the hammer kills an enemy, but works normally if the buff is gone.
Hands on mod doesn't work at all with the buff
The mods that make orbs from melee kills work very inconsistently. Even with three on you get one orb every maybe ten seconds instead of basically every kill.
The mods that give energy on melee hit for other abilities don't work with the buff on
I think sol invictus might also not work but I'm not certain, I only tried it for a moment
Things that surprisingly work with the buff on:
Fragment that gives radiant on hit
New pit of heresy four-piece set bonus
[b]Closing thoughts:[/b]
Bottom line I think that something in the code has made forgemaster override being a certain melee type. It clearly still counts as a melee because the fragment and set bonus still activate. I don't know what possibly happened because it used to work before. I hope the team can fix this before it gets stuck like this forever because the set bonus pairing is what I've always wanted Melas to be.
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