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Destiny 2

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Edited by Soul_Eater_42: 6/14/2026 2:40:34 AM
4

The Pocket Singularity nerf is complete overkill. it's practically broken now.

I’m not sure if this is an unintentional bug or working as intended, but the recent tracking nerf to Voidwalker's Pocket Singularity in PvP has made it almost unusable. Even when an enemy player is directly in your line of sight, the tracking is practically nonexistent and the projectile just whiffs right past them. What makes this worse is the lack of compensation: No Pushback Rebuff: The tracking and range were originally buffed at the cost of its pushback effect. Now that the tracking is gone, the pushback was never restored to balance it out. No Alternative Options: Voidwalkers only have one melee ability. Forcing us into a dead ability without offering a second melee alternative feels terrible. If the tracking nerf has to stay for PvP, it needs to at least function reliably when an enemy is directly in front of you. Right now, it's in a worse state than when it was first introduced.

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  • Yet they gave invis rats a dash melee

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    • Edited by Rainbine 9545: 6/14/2026 10:38:05 AM
      This is just going to be my view as I decided to spend a few days as a PvE warlock and personally.. it feels quite fun to use and I just have to make sure I’m aiming in the right direction to kill the target So I haven’t seen much a difference, but each situation is different PvP wise, I understand it as it could just lock onto stuff around the corner so it’s still a meh

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      • Edited by PandaPapa146: 6/14/2026 7:16:24 AM
        It’s pretty whiffy in PvE, too…time to maybe switch and give the NMs a rest? 🤔 Yes, that’s it! 🤖 That is all.* Carry On 🖖👻 MTFBWY *autobot correction

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        eliteg
        eliteg

        crucible engram drop rate is too low - 6/13/2026 2:44:23 AM

        even though I've been doin fine with the new melee... there are def moments where its just shocking how useless it is when some classes just completely demolish me with their melee... I def still have the value up close pushing shot-gunners away.. but it needs to push a bit more to balance it out like you say so I totally agree... ...I have to say I am thinking the hunter new melee was made for us... but they had to give hunters something.. btw they also took us starting with 2 pockets and 2 nades... that is felt too... but strangely I have to say (only 2 days of ~20 control games) it feels balanced... maybe I'm feeling that the weapons are doin the job.. or are we a touch faster.. having some great new weapon tests (along with some duds)..

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