Recent update seems to have switched the consumable resource of the Trapper's Ambush Void Aspect on Hunter to use the dodge instead of the smoke grenade, not sure if this is intentional but it hinders my omnioculus strategy by making it clunky now that it can't use Monte Carlo for refreshing my Trapper's Ambush, forcing me to juggle weapons when engaging the bayonet in order to use invisibility or wait out the lengthy timer when carrying motes in Prophecy
Interactions the Trapper's Ambush change breaks:
- Trapper's Ambush no longer maxes out Monte Carlo stacks.
- Since Monte Carlo no longer maxes out off Trapper's Ambush, bayonet buildup is significantly slower and riskier.
- Monte Carlo Bayonet can one shot yellow bar ogres in the Echo encounter at the end of Prophecy, but buildup is now clunky as a nightstalker since Trapper's Ambush is off the table offensively as it is VITAL for survival while carrying motes.
- Any replacement weapons with Wellspring or Strategist are significantly slower in either TTK or refreshing Trapper's Ambush.
The other issue is a visual bug with the Royal Entry rocket launcher, making the scope not disappear which makes the gun almost impossible to aim in high brightness areas and cost me a solo prophecy run
Client is running off steam.
Computer Specs:
Processor Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (2.81 GHz)
Installed RAM 16.0 GB
Graphics card Radeon RX 580 Series (8 GB)
Storage 377 GB of 447 GB used
System type 64-bit operating system, x64-based processor
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Hello there, Thank you very much for reaching out to us. I'm sorry to hear that you are having trouble with this Aspect and with this launcher. Regarding the Aspect, while it appears these changes were made intentionally, we've taken note of both reports and will continue monitoring anything that appears to be going awry on our end. For any updates that may come from this report, we recommend viewing our Patch Notes as they become available, posted on the [url=https://www.bungie.net/7/en/News]News page[/url].