This recent last update shows exactly that noone was tired of destiny. We were tired of mediocre drip fed content. Destiny would not have needed a "3" if they kept giving us quality updates like this one.
Destiny had that one important thing going for it, it was and still is a unicorn, its unique, it has no direct competitor unlike every other live service game.
The Destiny formular is that unique, that the game would have kept being a constant money printer for literal decades. Look how saturated the extraction shooer genre is, the battle royale genre, the regular mmo genre. All games in those categories have massive amounts of competition. Destiny as a live service mmo fps with that triple a feel to it has literally noone to compete with. You do not find content like in destiny anywhere else.
And thats why Bungie probably got to that "no overdelivery" attitude. It killed the game in the end.
The new exotic mission was a top shelf experience and probably the best exotic mission we had so far. And ive played everything since year 1. The amount of good and fun loot we received without being stingy with drops is motivating and makes grinding fun again without needing crafting, so many qol updates that make the experience so much more fun.
And the biggest part of it all is that it feels like a proper content update. Not a "come back every single week for our next 30 minute drip feed content bit, to play at our pace because we dictate how you engage with the game to show investors retention".
I don't want to stretch my essay too much because i would have 500 more paragraphs in me but this was the main thing i wanted to get off my stomach.
We lost the most promising, most awesome ip for atleast 5 years (or indefinitely if they actually just not take the destiny ip further) just because Bungie did not want to invest into good content into their literal money printer flagship ip. And thats extremely sad for me and many others. We were not tired of destiny, we were tired of mediocre cash cow minimal effort content towards this amazing ip. We lost a home, a save sspace to always come back to.
I miss Destiny already even tho its still here.
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4 RepliesMicrosoft famously referred to Bungie's high burn rate and ultimately no company can survive operating long term that way without consistent massive revenue. Development cycles are long and companies in this industry are especially vulnerable. The waste and mismanagement will be a case study for others. Bungie built a tower to sell, often forgetting that destiny's success was due player investment in the concept. For much of the games lifespan, particularly the dry parts, many players stayed invested because of what they believed destiny could become. The art style, gun play and friendships all contributed to what has been a great game in periods. But no game can survive the leadership this game has laboured under. And ultimately as sentiment for bungie as a whole has tanked, Bungie have had to learn that survival at all as a company is now the goal. The recent comments attributed to former employees indicating that players should support marathon to keep bungie alive will fall on deaf ears I imagine. If there is ever is to be another destiny related title in the future, it's probably better handled by another studio inside Sony anyway.
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7 RepliesI am so sick to death of this being misquoted. Go back and watch it and you will understand the actual point he was making. Its like dealing with -blam!- children.
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Figure out why the Game was dumped in the first place! Why the common complaint was "none of my friends play anymore." Why other common complaints: It's too hard! It's too complicated. It's too difficult to work out what I need to do. Five Elements! Five! How many darn currencies does it need! (Spend your so-and-so, because they're gone next update!) Bungie changed it from a looter shooter, to a complicated, convoluted mess of puzzles, and purposely hidden ways of playing the game. Figure that out, before you start getting excited by player numbers that are a 50th of what they were some years ago!
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Feels like a remaster honestly
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Social Justice KarenI am here to complain to a manager - old
They made Patrol Spaces relevant again. -
We have proof that under delivery and stealing paid content from customers guaranteed failure. Nobody on my friend lists playing Destiny (or Marathon). The current spike is a blip compared to Destiny in 2014. Bungie cemented themselves as an awful company. It's all on Bungie.
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There is no need for proof, many games have over delivered and succeeded.... at least that was the thing back then. Remember the content you got from games? Like skins. I got that feeling unlocking some of those skins in D2 this time..... I thought I was dulled out from that type of experience.
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Lol so true, so true
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Edited by ForeverLaxx: 6/13/2026 6:12:10 PMThis wasn't "overdelivery," this was Bungie being forced to dump all the content they were working on out at once because the game won't receive future content updates. Everything in this update was being worked on under the assumption that it was going to be sliced up and fed to us in crumbs over the next year, exactly as the rest of the game has been outside of major expansion drops. With the possible exception of potentially rushed NPC cutscenes/dialog trying to tie a bow on the game's narrative while also trying to leave itself open for potential (and unlikely) continuation, nothing in this update was made specifically for this moment. Take all the content we got in this update, stretch it out for a year, and cut it up into 3-4 month chunks and you'd have exactly what we always had before with a playerbase frustrated that we're not allowed to experience anything at our own pace. Even the Monument of Triumph podiums were likely just retrofitted to be glorified seasonal vendors. Look at the theming of the reward pass offerings, or the story elements that we just get to hear/read about from NPCs, lore tabs on ships/sparrows or whatever else, or the narration in the Exotic mission. Even the cosmetic sets at those podiums are a big clue: we've got cracked/scavenged/unpowered Vex armors and rumblings of The Conductor losing her power to command the Vex while potentially leaving something behind in the network; there's Hive Guardian-themed cosmetics and Savathun advancing her plot to escape the game's reality alongside VI. Speaking of VI, his abandoning Bael with Bael contacting Lodi; the Winnower speaking through Lodi... this is like 3 different seasonal stories all dropped at once. And that's what it is. Three different seasons, each unfinished, dumped into our lap because they had no choice. Had there been choice, well, you know exactly how they'd handle it.
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9 RepliesThis isn't any sort of proof whatsoever. You are ignoring or forgetting the fact that this content was originally suppose to be spread out. It also seems that A LOT of people are still completely lacking context with the ''over delivery'' statement. For some odd reason people looked at that statement and think ''This means Bungie doesn't want to deliver'' but that has never been the case. The point is that you don't want to stuff too much content in a single update because this can result in future updates feeling weak or hollow. If that happens people will complain, get bored and leave. Allow me to clarify further. Imagine you have a year of content planned. Logically speaking you'd spread this out in a 25/25/25/25 spread to gain 100% of planned content dropped in that year. But most Destiny fans cared little for this because they considered this being ''drip fed'' and instead wanted more content per update. But doing so requires more resources in the form of developers, time and money. This often increases budgetary spending which is unacceptable by upper-management unless they can monetize whatever new content is being released. But this in turn will anger players again because they don't want to spend more but less. I always find it funny to see the ''cash cow'' argument when people ignore the fact that development on this game reaches into the several hundreds of millions. At this point I wouldn't be surprised if it already surpassed a billion dollars. The key to success is having a playerbase that is grateful for the hard work the developers do and the passion they stick into the game. The best way to repay that is to keep playing and keeping the numbers up. Very little has changed since this update. We got updated loot, qualify of life changes, ability updates, SRL, Pantheon 2.0 and a planetary modifier. The gameplay loop is still the same. You don't do things differently now compared to how you played before. You still play the same activities, grind similar loot, create builds and have fun. I can GUARENTEE you that if Bungie didn't pull the plug people would be complaining that this is a lackluster update. The only reason the numbers are up now is because the game is officially done. Now I'm not absolving Bungie of any mistakes. They've messed up plenty of times that contributed heavily to the death of Destiny 2 but we can't sit here and wash our hands clean of any mistakes. A large portion of the community contributed heavily to the downfall of Destiny. This is not over-delivering but simply delivering all that was suppose to come had the game continued.
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If you look at the armor and the theming. We got three maybe four season equivalents of stuff all at once... That's not made overnight.... but they could have given us at least some stuff while we were waiting...
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I haven't been this addicted to playing this game since I first started playing in Witch Queen; to the point where I'm at work jonesing to be off so I can just play. So much to do and so much synergy. So refreshing! Now if we could just turn matchmaking on for dungeons and possibly raids as lfg is dead we'd be literally on fire.
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Maybe learn what the "over delivery" quote actually meant before making up a narrative. Bungie delivered this last big drop months late and knowing it was now or never. Anything in development for future content was fair game. We'll probably never know where any specific thing was originally planned for in the timeline. It must have been liberating to not have to worry about continuity going forward. There's no way any studio could push out this many things on a continuing basis.
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Think I'm going to have to swallow my -blam!- and agree with you. Also that exotic mission, for me was the best so far, liked the mix of everything, not crazy difficult either. Kudos to the team who put that together. If only they had made real meaningful updates before.
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I just know there is so much loot I have no clue what to do first or how to find stuff and I’ve been playing destiny weekly for nearly 10 years. And there is not much story driving us to the areas to get said loot. So yeah… a ton of cool new stuff and QoL stuff but also missing direction. It does show Destiny has legs if Sony will support it
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Agreed. The real problem was Bungie being so focussed on quantity over quality, then just deleting it all 3-9 months later. Less content of a higher quality would have been better. It just made the game feel so disposable.
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Only thing I WISHED. Bungie had of learn from many many many many many many years of previous mistakes is understanding the simple concepts “ IF SHYT ISNT BROKEN DONT TRY FIXING IT” It’s been a bungie mistake dating back to the black the black armoury in even byhond black armoury. Idk 🤷🏻♀️ why but those devs at bungie just love tinkering or tweaking with their stuff that works the way it should and doesn’t need fixing. You know what they say about not learning from our mistakes. It’s the definition of insanity….
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Honestly, it's not even overdelivering, just finally delivering what should be done years ago
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Nope, that's not it. It's saying you are not going to make any more content for the game. That was the best advertising they could've done.
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This isn’t even over delivery on what they did this final update. This is how edge of fate should have been but instead they decided to slop it out with the portal and make like 80% of activities useless.
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We're STILL misunderstanding this quote, huh?
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2 RepliesI wouldn't say that neither Forsaken and this update is over delivery. One extra Planet and 2 more Strikes than usual, sure it is more, but nothing crazy. Same goes with this update. A pointless and forgettable planetary modifier and Sparrow racing league. Just a big nothing burger.
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“Over delivered” 😂
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Edited by Cooper: 6/12/2026 7:18:23 PMIts not over delivery its the bare minimum for updating core systems in the game. Its not a massive W. Nor is it over delivery as this would be stuff dropped over time anyways. Besides, over delivery is a myth if you just set expectations and communicate specifically what the content roll out is besides the impossible to please vocal minorty, the player base would respond understandbly and give constructive criticism when able.
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Over delivery…. Yes. Bungie over delivered. Be it if you like what you got or not… Seasonal deadlines with the focus on income and micro transactions created an over delivery expectation from the player base and created a rushed round table of ideas. It introduced more bugs in the game and bungie was always behind. Setting the players expectations of getting content vs releasing quality and well thought out content created the mess Bungie ended up in. Destiny flowed so much better with dlcs. We got less content to do, but in return we got the house of wolves, taken king and, iron lords. Old management for d2 did in fact over deliver.
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They were only able to release all of this at once since it was being made for future releases. This update is still smaller than an expansion, it just has rewards tied to it that would have instead come out in future updates. The armor sets for a season pass are done well in advance to the rest of the content that releases alongside it.