If I Could Ask for One Thing Before this Game's Final (Shape) Patch/Update, then Please Do Another Once-Over on Outlier Protection Matchmaking and its Team Balancing (or all of it in general)
To this day, I still can't tell the difference between Open Skill matchmaking and Outlier Protection matchmaking. It all looks the same to me. One team often gets players that actually play the objective and engage with their team while the other team ends up with 4-5 players who think they're hot-stuff lone wolves that they wish they were, who don't play objectives and run off doing who knows what by themselves and constantly get farmed (Mercy Rule).
Or your losing team, for some reason, is comprised of mostly players that just don't touch Crucible and you're basically screwed because the opponent never missed a headshot since they were born.
If there was one thing I wished got looked over one more time, it's this. For players that long for PvP, this is one of the most hated aspects of this game. The team balancing might be broken forever at this rate.
Still pondering on a final "My Thoughts" post for some point in the future. Still exploring what this update offers.
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