Pre-update Masterworked Exotic 11 energy issue + Wrong Intrinsic Anti Champion on Exotic Weapon + Frost Armor Duration Issue
[b][u]Pre-Update Masterworked Exotic Is Unable to Utilize 11 Energy[/u][/b]
Exotic armors that were masterworked before the update have 1 energy point locked and are unable to use all 11 energy points.
As can be seen [url=https://drive.google.com/file/d/1Rfn0Ep2gOKRa4QLLmKjh4_gRhV-YpFET/view?usp=drive_link]here[/url], I am unable to swap 1 Mod Energy for 2 Mod Energy, and the armor is locked at 10 points instead of 11.
[u][b]Wrong Intrinsic Anti-Champion on Exotic Weapon[/b][/u]
While I do not know whether this is a mistake, I think there are some exotic weapons that have the wrong anti-Champion effect based on their frame.
One of those is Traveler's Chosen, which, behind the scenes, is a 300 RPM Adaptive Frame Sidearm. For some reason, it has Overload Anti-Champion instead of Anti-Barrier Champion as its intrinsic perk.
The weapon that the Exotic is based on, "Traveler's Chosen (Damaged)," has Anti-Barrier, as can be seen in the link: [url=https://drive.google.com/file/d/1qWBXuVnqZD5fTnbSZoDg8f5_KmvUtwHV/view?usp=drive_link]Damaged vs Exotic Traveler's Chosen[/url]
Additionally, the other Adaptive 300 RPM Exotic sidearm, Rat King, has the correct Anti-Champion effect of Anti-Barrier.
On a personal note, as someone who has around 90,000 kills and has used Traveler's Chosen Exotic for years throughout my journey in Destiny 2, if this is a design choice, I have to say that it does not feel good to use this against Overload. It also does not make sense, as it does not synergize well with the magazine perk Armor-Piercing Rounds, which allows this weapon to deal extra damage to shields, including Barrier shields.
[b][u]Frost Armor Duration Issue[/u][/b]
since the last change of, Frost Armor.
("Frost Armor stacks now melt off one-at-a-time instead of all-at-once.
Each stack now gives slightly more damage resistance.
Damage resistance at five stacks is increased by ~31% to ~35%")
The Duration has been reduced for some reason, which makes it almost impossible to maintain it now.
From a base duration of ~9 seconds, it has been reduced to ~5 Seconds.
I do not know if this is intentional either, as it was not mentioned in the Patch notes, but I do hope it's a bug as well.
Thank you for reading in advance.
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