Granted the abilities won't be as bonkers but let me point out something that has been an ongoing issue in D2 for a long time now and everyone knows about it: handcannons.
While 180s tend to be fairly balanced with their lower Range and TTK they can be easily challenged with a multitude of different weapons.
Heavy Burst are slow, also lack Range and tend to be weirdly inaccurate.
Precision frames are similar to both with similar issues.
I'm mostly referring to the Adaptives, Aggressives and yes even the Lightweights. They have far too much Range and the most damning of all is that they take no flinch. Sure your screen might jostle a bit but the shots stay true. Even with the crit damage change for Aggressives this won't really change this fundamental problem. Even when you take something like a Lightweight 450 pulse and two pros go against each other unless it's Martlet the handcannon user will come out on top. Because a pro PvP player knows that Bungie has given all the secret sauce to these types of weapons. Factor in the exotics like Ace, Hawkmoon and even the problem child itself the Last Word and it becomes even more apparent.
They probably won't receive the proper adjustments before the development team closes shop. And I'll probably get five different Git Gud and enough Whataboutisms to fill a truck bed. Honestly that's fine. Players are allowed to say what's on their minds. The community in general knows that these weapons have been problematic since they started making major adjustments.