From last DEV insight:
Hand Cannons
Aggressive
Reduced base damage from 49 to 48.7.
Reduced critical hit damage from 90.65 to 90.1.
Adagio
Reduced the damage bonus on Hand Cannons from 30% to 27%.
This means that 120 Hand Cannons will not be able to 2H 1B anymore in neutral and 2H with Adagio.
Crazy stuff TBH. Not sure if I feel OK with this change. This will probably move people even more into using Pulses and out of Hand Cannons (not that I'm super complaining as I'm your classical pulse rifle dad myself although there was at least some reason to switch to 120s from time to time). You could at least bring all the 140s to 150s to make them somewhat more competitive...
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Nah a good handcannon user will always go handcannon and should beat pulses. Lightweight 140 spam is about to hit crucible and 120s still going to be amazing due to their ease of use. If you can’t 3 tap to the head then just run precision instrument - will also push out your already insane range.
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1 ReplyDon't forget 360 Autos (and Mythoclast) are now 400 RPMs. This will definitely be something to watch out for.
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Can’t say I’m Disappointed nerf to hand cannons has been needed for years
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180 rpm meta? Those frostees with the renegades HC might be new meta imo.
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No shotgun nerfs though 😂💀💀should be a melee delay if you don’t get a one shot kill. They
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Kind of stupid change imo. Now, why wouldn't you use a 140? For the range only? Seriously, silly change. (Adagio nerf is good tho)
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1 ReplyYour math is correct. You'll need to get PI on the 120s to 2c1b going forward or you'll need to invest in weapons stat. Im sad my first iggy will be effectively 'sunset'.