If Sony sold Destiny to Valve, it would be a dream scenario, the franchise would undergo a massive transformation or remain the same with minor updates over long periods of time.
Valve does not operate like a traditional publisher, here is exactly how they would change the game:
1. No More Costly Annual Expansions
Valve hates the traditional, exhausting release model of buying a $50 expansion every single year just to keep playing.
They would likely make all future gameplay content—like raids, strikes, and campaign missions—completely free for everyone.
To make money, Valve would introduce a robust cosmetic-only economy.
They would implement a Steam Community Market system where players could buy, sell, and trade rare weapon ornaments, armor shaders, and exotic ship skins with real steam wallet funds( Highly debatable and controversial)
2. Radical Community Freedom (Steam Workshop)
Valve heavily relies on their community to keep games alive. They would launch a Destiny Steam Workshop.
Players could design their own armor sets and weapon skins or potentially they may even add a halo forge type mode.
The community would vote on the best designs, and Valve would officially put them into the game, splitting the profits directly with the creators.
This would instantly solve Bungie’s historical issue of running out of development resources to make new loot and content.
3. Linux, Steam Deck, and Anti-Cheat Overhauls
Bungie famously refused to support the Steam Deck due to compatibility issues with their proprietary anti-cheat software.
Valve would immediately overhaul the game's security infrastructure to ensure Destiny 2 runs flawlessly on Steam Deck and Linux.
They would integrate Valve Anti-Cheat (VAC) or a modernized server-side AI anti-cheat system to clean up the competitive Crucible environment.
4. The Catch: "Valve Time" and Quiet Development
While this sounds perfect, there is a major catch to Valve owning a game: communication drops to zero.
Valve famously does not do weekly blog posts, roadmaps, or developer live streams. They update games when they are ready, often leaving communities in the dark for months.
Furthermore, Valve’s flat management structure means employees work on whatever they want. If the developers at Valve get bored of maintaining Destiny, updates could slow to a absolute crawl, similar to how Team Fortress 2 was treated for years.
Ultimately, Valve taking over would save Destiny from extinction, strip away all the greedy monetization, and secure its future on PC.
It would stop being an exhausting second job and return to being a pure, community-driven hobby.
5. Main issue
How will valve handle a game currently on consoles when it's primarily a PC publisher.
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Edited by BUTTERZ: 5/23/2026 9:46:35 AMDestiny is dead but I'd rather it be dead under valve with limitless possibilities and potential development then Sony not doing anything with it obviously some parts of the IP should stay with Sony but you never know what king Gabe is capable of