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4/3/2026 4:23:48 PM
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What does Gambit actually need? From someone who knows the mode inside and out.

After seeing DMG's post, which seems to be asking for gear that we would like to see adopted to tier systems for the mode. I wanted to at least take a shot at getting something beyond that level of feedback to any developers who may see this. To start, probably the most attainable item is health gating, or the fact that it is almost optional in today's meta. Anyone who can use a thundercrash just before the boss goes immune can easily negate a good amount of health regenerated by a decent invade. Even in the most recent "John Chunk" bug time, it hardly mattered as long as you were the first one to get to the slayer x4 phase, because then you could just instakill with the damage scaling + the bug itself. If I am going to armchair dev, I would ask that there be a much higher health for the boss (Its only a major enemy somehow), reduce the damage scaling as we increase in slayer stacks, or implement extremely hard health gates to these bosses. This might actually give a team a chance at making a comeback, without their invades being basically negated by timing a super later than we should. The second thing that could be adjusted with I think relative ease is invader spawns, or the ones specifically that can be instakilled by standing on a certain spot on the map to just shoot an izanagis shot and move on with life. A couple of vulnerable spots are ones like the top of Depot in New Arcadia, spawning at base with someone standing on the ledge as you walk out, or spawning at the top of the Steps with someone near the heavy spawn waiting for you to get out of the corner. Emerald Coast has so many simply because it's a small map. You can literally stand on top of an invader spawning, or stand even 20 meters behind them as they spawn, and they would never know it. Cathedral of Scars has such height differences that you can stand on the middle island and kill anyone on any spawn as long as you know where the invader cannot spawn. Third, I guess, and this is where I push a little out of possibility, is specific weapon tuning for the PvP aspect of the mode. I know this mode operates on the sandbox of the ones it is made up of and not its own, but some specific weapons truly do make the mode stale because they are the only option in an S++ tier and make anyone not running them less likely to win. We have seen this countless times in PvP modes being addressed immediately, but I can only think of Xenophage or Eriana's bug being actually taken care of for Gambit specifically. Izanagi's Burden has been the be-all end-all of countering an invader, like I mentioned earlier, stand in spot "X", aim at the spawn you know the invader will be at, shoot when your screen turns red, profit. It removes so much what I would consider possible magic from the mode simply because its body shot is nearly impossible to counter (Sword block, Health + DR stacking). An average player would never be running anything to fully account for the guy staring at their spawn with a 1-shot to ruin whatever idea they thought they had to save the game. It's not healthy for the general playerbase or the people who play the mode for more than Orders/Quests. Second is probably another key item to address, but I would say eager edge swords of all types, except probably the lightweight ones, are probably having far too much ammo for what is considered healthy for the mode. We can move as fast as possible to the bank, to the spawns, to the waves without and deal the most/consistent boss damage all for going to these heavy boxes and get 12 ammo per box. The uptime of movement in combination with the possible damage for swords seems too high for what would be equal to other weapon types. I would say that LMG's are the same in terms of overly tuned invasion options for medium+ range, but the same could be said for eager edge swords in medium-close range. LMG's are extremely strong against almost any other option outside of maybe a sniper at Long+ range on a large enough map, but outside of that, there is almost only the option of using a super, or trying to get a flank simply because you need to send more than one person at an LMG user, because odds are the best you get is a traded kill from a 1v1. That being said, LMGs also have some of the worst damage for a heavy weapon against bosses in Gambit. So there is a trade-off occurring, but that can be mitigated by a double special+abilities loadout. I guess one last point I could make is that the player base that is dedicated to the mode would always appreciate an "endgame" to the mode. Longshot, I know, we all do. But there are so many ideas out there (some more far-fetched than others), but implementing some sort of endgame would be a shot in the arm for it. I have numerous posts on places like that. Take a shot at just outlining what "could" be done. Are some of my ideas a reach? Yeah, for sure, but with tiered armor now in play, I would say it is nearing an actual route that could be built off of. Tiered armor, cosmetics, and weapons are earned from a wager system. "I bet I can win 3/5/7 games straight". "Okay, if you win 7 games straight, you'll get this (specified gambit role-based) Tier 5 armor and a Tier 5 weapon, with a chance at this cool emblem." "If you fail, you lose most of what you wagered." Wagering currency is earned just by playing games, and could inspire higher general activity in the mode. I'll leave some links that could be useful to anyone seeing this for ideas of what I am talking about. https://www.reddit.com/user/bentfryingpan/submitted/ https://docs.google.com/document/d/1J8COJbN_flIsUg9o_NczFe8l6smfshrnoNmii_0_7wo/edit?tab=t.0

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  • Gambit is the one mode I have always said needs a weapon ban list/loadouts or just gambit specific weapon tuning of some kind since it, unlike pvp, allows for the full might of the pve sandbox in pvp situations and that just isn't sustainable. As someone who was never a gambit main, but did enjoy the coordination of a well played gambit match i think it's a shame the mode ended up in the state it is.

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