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Destiny 2

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Edited by Wargodmini: 3/9/2026 2:05:20 AM
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Your dungeon is buggy (Equilibrium final boss)

The Equilibrium dungeon has some really nasty bugs, mixing with poor game mechanics, that become apparent when attempted solo: - There is one shadow pool that does not give the buff when stepped on most of the time. - Dredgen Sere proximity blast attack can bump your head into the ceiling, causing significant damage. - The nameless apprentice's invulnerability bubble can bounce you back a great distance when hit by swords, causing death by ring out. - In the taken realm when attacking the shadow of Sere located at the orb wall, the sword ignores the enemy shadow, and instead attacks the orbs up high. - If you attempt a finisher on an enemy before being teleported to the taken realm, you will get yeeted into oblivion (flung so high into the air out of bounds), costing you the run. - Flinch is really bad in PVE, there is no significant passive flinch resistance available on any armor. - The very existence of two realms in the dungeons (and the possibility of the switch between them) can endanger your location randomly while guarding or attacking. - The dungeon can be extremely tedious. Edit: short clip uploaded https://1drv.ms/v/c/8c3f73d265d7e07b/IQASBlHbalSXSIyRyyanflr4AaiaVZNS8mAVPy4iE60ZE1Y

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  • Edited by cryptic_king_241: 3/7/2026 6:36:08 PM
    [quote]- If you attempt a finisher on an enemy before being teleported to the taken realm, you will get yeeted into oblivion (flung so high into the air out of bounds), costing you the run. [/quote] Sounds fun. (Edit) https://imgur.com/a/jKPRJq9 So much fun 🙃(/edit) [quote]- Flinch is really bad in PVE, there is no significant passive flinch resistance available on any armor[/quote] The chest piece has them. [quote]- The very existence of two realms in the dungeons (and the possibility of the switch between them) can endanger your location randomly while guarding or attacking.[/quote] See Duality dungeon. [quote]- The dungeon can be extremely tedious.[/quote] Not a bug.

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    • This whole game is bugged through and through

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    • [quote]The Equilibrium dungeon has some really nasty bugs, mixing with poor game mechanics, that become apparent when attempted solo: - There is one shadow pool that does not give the buff when stepped on most of the time. - Dredgen Sere proximity blast attack can bump your head into the ceiling, causing significant damage. - The nameless apprentice's invulnerability bubble can bounce you back a great distance when hit by swords, causing death by ring out. - In the taken realm when attacking the shadow of Sere located at the orb wall, the sword ignores the enemy shadow, and instead attacks the orbs up high. - If you attempt a finisher on an enemy before being teleported to the taken realm, you will get yeeted into oblivion (flung so high into the air out of bounds), costing you the run. - Flinch is really bad in PVE, there is no significant passive flinch resistance available on any armor - The very existence of two realms in the dungeons (and the possibility of the switch between them) can endanger your location randomly while guarding or attacking. - The dungeon can be extremely tedious.[/quote] Why do they make the mechanics so shitty intentionally. There ain't nothing worse than using bad mechanics to make a game difficult. If i want to be able to damage the first red guys at the ship and ride through the smoke puddles it works sometimes but garbage enough for me to never get it done even though i watched a video but for some reason it don't work for when i do it most the time. It's probably my fault but i don't get it. Whatever makes thier shield damageable is uncontrollable but it's like to be able to get farther solo but everything good in this whole game is designed for you to make a team at the same time guys that play this game are particularly picky aholes and think you have to be perfection to be a part of anything.i mean i understand when simmering is really really terrible and keeps messing up something in a raid causing it to take way longer but if they are just decent not perfect and still can't be included you can't get in a team unless you've already did it more times than you're even wanting to ever do it in the first place. I wouldn't be looking for a team if i had 5-10 completions. Some prime want to do everything a few times and that's it.i liked when you could get trans way and there were tons of players but somewhere around the 3/4th raid every D1 everything changed and the fun got taken down several notches.i don't know if you can make D3 successful, maybe this story is over and a while new route of space traveling shooter(new dimension) needs to exist. Copy the good parts and start from scratch with a new universe not so complicated just for team fun 2-4-6 man auto group or manual or mix cool loot not a laborous game. There's your winner.i don't want to work in the same weapon for hourson emd. Make one or two versions of a weapon and make it as good as is gonna get no leveling the guns get rid of the grind and you'll win back s whole new generation of space warriors

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    • [quote]The Equilibrium dungeon has some really nasty bugs, mixing with poor game mechanics, that become apparent when attempted solo: - There is one shadow pool that does not give the buff when stepped on most of the time. - Dredgen Sere proximity blast attack can bump your head into the ceiling, causing significant damage. - The nameless apprentice's invulnerability bubble can bounce you back a great distance when hit by swords, causing death by ring out. - In the taken realm when attacking the shadow of Sere located at the orb wall, the sword ignores the enemy shadow, and instead attacks the orbs up high. - If you attempt a finisher on an enemy before being teleported to the taken realm, you will get yeeted into oblivion (flung so high into the air out of bounds), costing you the run. - Flinch is really bad in PVE, there is no significant passive flinch resistance available on any armor - The very existence of two realms in the dungeons (and the possibility of the switch between them) can endanger your location randomly while guarding or attacking. - The dungeon can be extremely tedious.[/quote] Maybe let us play the story for trial because I'm not a pvp guy

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    • [quote]The Equilibrium dungeon has some really nasty bugs, mixing with poor game mechanics, that become apparent when attempted solo: - There is one shadow pool that does not give the buff when stepped on most of the time. - Dredgen Sere proximity blast attack can bump your head into the ceiling, causing significant damage. - The nameless apprentice's invulnerability bubble can bounce you back a great distance when hit by swords, causing death by ring out. - In the taken realm when attacking the shadow of Sere located at the orb wall, the sword ignores the enemy shadow, and instead attacks the orbs up high. - If you attempt a finisher on an enemy before being teleported to the taken realm, you will get yeeted into oblivion (flung so high into the air out of bounds), costing you the run. - Flinch is really bad in PVE, there is no significant passive flinch resistance available on any armor - The very existence of two realms in the dungeons (and the possibility of the switch between them) can endanger your location randomly while guarding or attacking. - The dungeon can be extremely tedious.[/quote] So far marathon isn't it

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