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Destiny 2

Discuss all things Destiny 2.
Edited by Swoleson_Rebel: 2/26/2026 11:15:23 PM
8

Constructive thoughts on D2 and the future

***(Edited for spelling mistakes)*** Unpopular opinion, I thought Renegades was actually pretty good. Not so much the campaign narrative which was ok (not bad, not great though) but the outlaw frontier gameplay loop is actually pretty fun. I very much enjoy the invading system as an added adrenaline spike to an enjoyable PvE run. The Praxic blade was obviously a hit, probably the most fun and unique weapon in the game to build with and customize. The issue to me, is the lack of compelling narrative reasons to engage with the game right now. The armor sets are fantastic, the stat changes are logical and a huge improvement over the previous iteration stats. But the issue is that these good changes came essentially FAR too late, after years of people asking for these things it was added after the main storyline of D1 & D2 is done. The saying "better late than never" is not actually true in all things. Particularly a game that depends on live service DLC and gameplay loops to keep players engaged. Whats worse is that because so many people left after Final Shape ( because it was basically the end of the entire destiny story narratively speaking) there just aren't many compelling reasons to keep playing. You need more than just "grind this or that" tier systems and constant light level chase. The game needs ingame social systems and open world integration systems for players to invest within the game itself. Clan housing, a real city, unique open world bosses and events, titles, armor styles, sets and weapons. Think of MMO's and why people still play them despite lackluster dlc's, its because there are in-depth social systems and fun things to do besides grind. That is what I think destiny lacks to keep and maintain a healthy playerbase level. Also narratively speaking, you have got to do better than the Traveler still doing nothing after 10 years and still just chilling. Hinting the winnower but not really leading to anything. The nine all of sudden having a civil war-ish type conflict is mildly entertaining but doesn't really vibe all that well since it would have made more sense while the witness was around, not after he's gone so why Six of the nine now chooses to eradicate guardians and such just lacks a bit of logical consistency in the writing. Bael is a good character though, decent background and motivations I enjoy reading. I would also add that adding more convenient ways to let players run content purely for the lore and narrative, would be a nice added bonus. You can remove the loot pool items and armor. But far too many people simply choose not to run content simply because they cannot perform at the level other people are expecting when running dungeons and raids....Perhaps a "campaign" mode for these things would be a welcome addition to letting players enjoy the content D2 has and letting them get comfortable with the areas and such, that way if they DO want the rewards and loot it will be a bit less daunting for them if they at least know the content in a bit more of a relaxed way for them. Again just a suggestion as much of the game is just prohibited from even attempting. And D2 has some of THE best areas, lore and boss encounters in any game I've ever played. It seems a terrible waste that most people dont even get to see it. Such as class items locked in the two player only mode (not very good design or intuitive to the way the fireteam for all of destiny has in both campaign narratively and in virtually all content short of a raid.) It should be a 3 player activity mission just like literally everything else in the game. Heck even dungeons are allowed to be soloable Just my 2 cents whatever thats worth.

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  • [quote]The armor sets are fantastic, the stat changes are logical and a huge improvement over the previous iteration stats.[/quote] No. The only reason they did this is because the 10 year story was over, and there was no one left from the golden days capable of developing any new decent content. The changes are minuscule and they only did it to make us grind for new armour....unnecessary filler content. [quote]But the issue is that these good changes came essentially FAR too late, after years of people asking for these things [/quote] Again , no. These were the very reasons [b]WHY [/b]people left, changes that [b]NO ONE[/b] asked for. [quote]But far too many people simply choose not to run content simply because they cant perform at the level other people are expecting when running dungeons and raids[/quote] Again, wrong, well kind of anyway. After Destiny 2: The Final Shape, players were pushed to re-grind power, armour, and five-tier weapons — only to have old god rolls and craftables gutted, max power capped by −30 deltas, and enemies tuned into bullet sponges with punishing modifiers. When power fantasy is replaced with forced grind and artificial difficulty on the daily gameplay, burnout is inevitable for end game content. Raids and dungeons should feel aspirational — not exhausting after daily portal chores. You can’t blame the players who have left for killing Destiny. It was the very changes that you have been praising that did that.

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