It’s actually insane how obvious it’s becoming that the current Bungie hates Destiny 2.
Tell me that the whole situation doesn’t reek of disrespect. There’s a tone. Like Destiny is some annoying ex they’re embarrassed to be associated with.
The people running Bungie now didn’t build Destiny. They inherited it. The original talent, the people who actually made Destiny special are mostly gone. What we’ve got now is a untalented team that stepped into someone else’s legacy and failed massively to match it.
Instead of improving Destiny, we’ve had years of recycled seasonal models, drip-fed content, safe design, and constant backpedalling. The ambition and talent just isn’t there anymore.
And then what do they do?
They run off using the funding we gave to Destiny and made an extraction shooter. In 2026. In the most oversaturated trend-chasing genre imaginable. A genre where only a tiny handful of games survive. And they’re acting like this is some bold creative rebirth. These guys are not gamers.
It looks, to me, like a team that wanted something they could call “theirs” because they’re sick of being compared to the people who built Destiny. And here’s the uncomfortable truth: they can’t win that comparison. Ever.
So instead of proving themselves by making Destiny better, they distance themselves. It comes off like jealousy. Like corporate cope. Destiny is a constant reminder that the bar was set before they showed up, and they hate it.
There’s also the financial reality.
Destiny is expensive to maintain. A massive live-service MMO-lite with evolving systems, raids, PvP, PvE, and ongoing narrative arcs requires enormous resources. An extraction shooter with lighter seasonal structuring is significantly cheaper to sustain while potentially being highly monetizable. From a business standpoint, the shift makes sense. From a player loyalty standpoint, it feels like abandonment.
Less effort. Lower overhead. Easier monetization. Cleaner slate. Because actual effort requires talent, something they will never have.
Not “we have a vision.”
More like “this is cheaper and we don’t have to live in Destiny’s shadow anymore.”
And the worst part? The attitude. Instead of respecting the game that carried this studio for nearly a decade, there’s this weird dismissive energy around it. Like they resent having to maintain it at all. Players aren’t stupid. We can feel when a game is being treated like a burden instead of a passion project.
I've always tried to defend Bungie but it genuinely feels like the current leadership doesn’t even like the thing that built their careers. The original Bungie built Destiny with ambition. This new Bungie feels like it’s trying to escape it because they know they’ll never outdo it. And instead of stepping up, they’re stepping away. And that’s what actually makes me angry. It's not the change, it's the disrespect.
And on top of all that, it’s just the arrogance. You stole everything from the old Bungie and Destiny 2 to make your extraction slop Concord 3, and it’s going to fail. Don’t take that out on the game you abandoned for your massive bet.
If you’re going to gamble your careers next time, maybe actually have the talent to match it.
It’s clear the current team aren’t gamers, because who in their right mind would make an extraction shooter in 2026? It reeks of unearned corporate hires to me.
This is the game dev equivalent of being invited to live in someone’s beautiful home, trashing the place, doing nothing to fix it, then trying to build your own house to prove you could’ve built something better anyway, only to end up with a broken shed made of scrap wood and rusty nails… and then crying about it.
Honestly, Destiny feels over at this point. Even if they suddenly decided to refocus all their efforts back into it, I’m not sure I’d even want it anymore because they don't have the talent to maintain it. This team hasn’t just come across as incompetent, they’ve come across as disrespectful to what they inherited.
Leaks are even suggesting they’re considering adding a roguelike mode… into a looter shooter. There’s being experimental, and then there’s being completely out of touch with what your game actually is. It feels like ideas being thrown at a wall without any understanding of what made Destiny work in the first place.
The whole thing reeks of bloated corporate culture layers of HR-sanitized decision-making mixed with incompetent hires who were likely given the position to please certain government politics where no one wants to admit mistakes, no one takes real accountability, and everyone pretends there’s a grand vision when there clearly isn’t.
This version of Bungie doesn’t seem to understand the fundamentals of the industry, or the audience they’re supposed to be serving. It’s clear they were given their position not because of their genuine ability, but to get that Work Opportunity Tax Credit.#
And above all this, if you lot at Bungie had just accepted your place in this world as devs who can’t innovate but continue on, you could have had great careers. But now everything is burning because of your greed and jealousy. Well done New Bungie. I hear McDonalds is hiring.
TL;DR: Destiny 2 died so we could have Concord 3.
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1 Reply[quote]It looks, to me, like a team that wanted something they could call “theirs” because they’re sick of being compared to the people who built Destiny. And here’s the uncomfortable truth: they can’t win that comparison. Ever. So instead of proving themselves by making Destiny better, they distance themselves. It comes off like jealousy. Like corporate cope. Destiny is a constant reminder that the bar was set before they showed up, and they hate it.[/quote] Funny that they want something they could call theirs and they borrow the name Marathon, another bar that would make them compared to the original one [quote]Destiny is expensive to maintain. A massive live-service MMO-lite with evolving systems, raids, PvP, PvE, and ongoing narrative arcs requires enormous resources. An extraction shooter with lighter seasonal structuring is significantly cheaper to sustain while potentially being highly monetizable. From a business standpoint, the shift makes sense. From a player loyalty standpoint, it feels like abandonment.[/quote] And look at how they manage the money. Cooking and knitting class, renting office at Seattle, really? Unnecessary spending and not related to work at all when that money can be used for quality content