It's cool that you're adding in tiered versions of raid weapons for those who want them, but please for the love of god, find a way to do it that will keep the craftable versions of those weapons earnable, so that those of us who still prefer the old crafting system can earn them. My only motivation right now to run old raids is to get the patterns for craftable weapons that I haven't unlocked yet. If you remove my ability to do that, and replace it all with tiered rng slop, I'll have no motivation to play those activities anymore, outside of getting the exotic. I have no interest in clogging up my vault with tiered weapons when I should be able to just unlock those weapons for crafting without having to sacrifice what precious little vault space I have.
Also, I'm not the only one who feels this way. Ever since it was announced that there were plans to add tiered loot to raids, I've been grinding them to try and catch up on my patterns, out of fear of them being removed, and every single person I've mentioned this to while raiding agreed that they would have no motivation to run the raids anymore, if that happened. A lot of players still prefer the old crafting system, and we'd much prefer for raid weapon patterns to still be earnable, alongside the new tiered versions being added. Please find a way to keep them in the game, for the sake of the playerbase and the game's health, I'm begging you. You really can't afford to be driving away even more players right now.
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10 RepliesEdited by LeluDallas MultiPass: 2/20/2026 10:45:05 AMAnyone else think this announcement means they're gonna add feats or different difficulty options to the old dungeons ? Cuz Equilibrium already has Tiered loot... but running it on normal mode only gives you Tier 3's ... you have to actually add FOUR feats to get guaranteed Tier 5's .... so there's no way we're gonna just get Tier 5's from the normal version of old dungeons... some of them are so old they dont even have Master versions... so how would we get Tier 5's ?