[b]Vanguard Ops.
Crucible.
Patrols.[/b]
How does Bungie restructure the game to best serve these entities?
I'll explain-
[b][u]Vanguard Ops[/u][/b]
[i]Strikes
Dungeons
Raids
Arenas[/i]
How it works-
[b]Strikes[/b]. The core of [i]Destiny 2[/i]. Linear Missions. The good ole days reminiscent of Bungie's origins with Halo. Create a randomized queue. No more multitude of Nightfalls. Just a random queue that shows which Strikes are coming up. [b]PLAYERS[/b] then select the difficulty (Base, Masters, Grandmasters). High difficulty strikes with locked loadouts pause prior to launch. Let's players reset their build. Everything else just launches. Reduce player dilution in the Strike/Fireteam Ops playlist. There are 3 options and that's it. Base. Master's. GMs. All of them have Matchmaking.
[b]Dungeons[/b]. The 3 man mini Raid. Super unique to defining D2. Playlist them with 2 on rotation for farming. Pretty straightforward with few changes, because it's already a mostly perfect system. Everything farmable at all times is problematic as it drives player dilution. An issue that is rearing it's ugly head thanks to the Portal and Fireteam Finder. All can hit 1x per week for each character. Two farmable.
[b]Raids[/b]. The activity that has defined D2 as a genre. The pinnacle experience for any Guardian. Even as a non-Raider, I recognize the prestige associated with the activity. These can be similarly structured to Dungeons for the same exact purposes. Reduce dilution. Drive players together. The only options for playlisting them? [b]Coms with AI systems checking for Coms vs Do Not Care for Coms queues.[/b]
[b]Arenas[/b]. [i]Dares. Wellspring. Salvage. Ketchcrash. Astral Alignment. Menagarie. Sun Dial. Nightmare Containment.[/i] A newer concept that is starting to take root in the franchise now. No more rotating loot. 1 randomized playlist with difficulty selection. Main purpose is to serve as a casual place for 6's to hang out and goof off with a reward. Those who can recall the past seasons with these at the forefront likely have some of their most fond memories in Destiny associated with them. Arenas are to Strikes what Raids are to Dungeons. Casual linear progression with endless ads and minor mechanics.
[b][u]The Crucible[/u][/b]
[i]3 v 3 Elimination
6 v 6 Control[/i]
These are the bread and butter of PVP. Are there other niches that satisfy niche gamers? Absolutely. But are they meaningful to driving skill progression, MMR and a competitive experience? Not. At. All.
This is a highly contentious opinion and I'm no stranger to the fact I'm likely crushing, nay, amputating toes with this. But PVP should be entirely reduced to these 2 entities. 3v3 Elim. 6v6 Control. Nothing more. Nothing less.
The most important aspect of this? [b]MASSIVE[/b] player dilution solved and [b][u]HIGHLY ACCURATE SBMMR[/u][/b]. This lends to intensely competitive experiences for Guardians and truly balanced lobbies.
[b][u]Patrols[/u][/b]
[b]Patrols[/b]. Once the crowning jewel that defined the entire franchise, Patrols are now a meaningless entity that have detracted from one of the most beautiful aspects of this universe- [i]Exploration[/i]. There is still endless potential within the planetary environments regarding public events, lost sectors, and patrols to offer meaningful progression and adventures. A rework would be in order for players to have the adventuring aspect of D2 renewed in their beings.
Some planets are still masterpieces in the eyes of the community (Dreaming City, Throne World) and the depth and potential that lies within them is lost without incentives for engagement. For this reason, these worlds should have rotating events & loot based incentives, along with some alterations to the difficulty of the planets and Fireteam Sizes. I've always thought it's a shame we cannot stack with 6 and patrol and chill.
[b][u]Salvation[/u][/b]
It's imperfect. I know that. But player dilution is going to become a serious concern as time passes with The Portal and delayed timelines. D1 still exists and works as a franchise. Why? Because there is little player dilution. Solving the dilution crisis is paramount for Destiny 2 to continue. With or without new content.