Bungie… The way you allocate players into 6v6 control games is beyond any criticism…
You put 1 or 2 skilled players (solos) together and pair them with 4 or 5 weakest players from the entire 12 player lobby… Whereas, the other team gets 4 or 5 skilled solos with only 1 or 2 weaker players.
So how this makes any sense whatsoever ???
Clearly one team will get destroyed.
And clearly the other team will get a very easy win.
And it’s like that 8 times out of 10 control games.
So… team balancing for 6v6 SBMM control games is very important and yet… you chose the most imbecilic way to "balance teams" because in reality your team balancing method makes these games hugely unbalanced almost every single time.
No idea what kind of metrics you people are using at Bungie HQ to justify this idiotic way for allocating solo players into separate 6v6 teams. Because in reality, it feels like the outcome of these games has already been predetermined before the start of a game.
When you spend 2 hours playing 6v6 control games, maybe 2 or 3 of these games will be fair (more or less) and the rest of these matches are huge blowouts. And the blowout starts immediately within 1-2 minutes from starting the match… So how is that even possible if your team balancing works perfectly fine, to have such huge skill disparities in solo 6v6 lobbies so frequently… game after game after game… etc…
It rather feels like your SBMM algorithms for 6v6 control are purposely putting 1 or 2 skilled solos on one team and pairing them with the weakest lobby players, while the other team gets 4 or 5 skilled solos paired with only 1 or 2 weaker player.
Why can’t you just use the snake draft method 👇
The highest-skilled player (P1) is placed on Team A
The second-highest (P2) goes to Team B
The third-highest (P3) goes to Team B
The fourth-highest (P4) goes to Team A, and so on
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2 RepliesBungie’s PvP team has driven off players. They have created an unhealthy ability spam mode infested with cheaters and bad lobby balancing.