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Edited by hum1d: 1/14/2026 5:41:45 PM
4

Enemies can get stuck in Devil's Lair, preventing progress

An enemy can get stuck in the ghost hacking area, causing the objective counter not to progress. In my case, it was a thrall with the caltrops bane, getting stuck in a spawn door. The door was the one next to a tanker truck, where thrall and 2 wizards spawn at the start of phase 2/3.
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#Help #gameplay

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  • This has been an issue since EoF released iirc. I doubt it'll be fixed any time soon. Though they did maybe fix it in battleground oracle can't remember though since that was bugged for a while.

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  • Caltrops Bane enemies seem to get stuck in spawning doors frequently. It's like their "chase down the player constantly" movement code clashes with their "run out of the spawner" initial animation and completely breaks their pathing logic so they stop moving. This goes double if that Caltrops Bane enemy is a flying enemy. I hardly ever see them move from their initial spawn point.

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  • Same. Happened in Arena Ketchcrash too, final boss encounter. Caltrops bane got stuck TWICE…

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  • Hi there, Thank you for reaching out. We understand you have experienced a soft lock in Devil's Lair. We're sorry to hear of this, as we can imagine the impact that this may have had. Should you experience this issue again, then please consider using your platform's share feature to capture a videoclip of what you experience. If you record such a clip, you can upload it to a site like Youtube, and share a link to it here. We'll then investigate.

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